(12-14-2013, 01:58 PM)Variable link Wrote: [ -> ]Another guy - http://steamcommunity.com/profiles/76561...pid=107410
At least one of his missions is no-respawn.
It seems all his missions have the link-to-static-object issue. I've uploaded about a dozen new missions from the guy that Phantom spotted, unfortunately only one with 12 players.
Sorry about the double negative typo. It was 2 AM and I was ready to head to bed right after I post this.
(12-15-2013, 09:19 AM)Phantom link Wrote: [ -> ]http://forums.bistudio.com/showthread.ph...-by-Surfer
more no respawn/revive missions.
This one is Rainbow Six based.
*sigh* Four players max, I seriously wish people would do bigger missions too. If it goes on like this, we'll be running out of missions again soon.
I kind of like small missions for different diversity of approaches BUT at our current states we got plenty and we need more big ones (no that what she said intended). I guess reason why some people don't make missions of that large in size is because they aren't part of any group to play with that requires that large in numbers. Micromanaging all that AI itself of that number can be a pain as well. I guess next missions I should make would be Arma 3 to keep the numbers in check. Say 12-20 players?
(12-15-2013, 06:11 PM)Phantom link Wrote: [ -> ]I kind of like small missions for different diversity of approaches
Likewise, but as you say yourself, we're rarely below 10 players... which is good, don't get me wrong, but it makes finding missions difficult.
Quote:Say 12-20 players?
Sounds about right.
(12-15-2013, 06:11 PM)Phantom link Wrote: [ -> ]Say 12-20 players?
Me has almost 3 weeks off from friday!Â
bugger that's longer than me! I've been off since Sunday don't have to go back until January 3rd ;D
As long as they don't stack BTC with base respawn where you respawn after your timer is up. Withstanding headshots would be another bad.