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Another- no respawn is on a roll atm Smile

http://forums.bistudio.com/showthread.ph...ost2588387
(12-30-2013, 02:12 AM)ck-claw link Wrote: [ -> ]Another- no respawn is on a roll atm Smile

http://forums.bistudio.com/showthread.ph...ost2588387
Already have that one on the server. We have traded some missions with Armed-Assault.de and received 14 hardcore missions! This is one of them.
Traded ? Missions they and us have never released?
They sent missions they have yet to release and I sent them all we have.
(01-03-2014, 10:56 PM)Variable link Wrote: [ -> ]http://www.armaholic.com/page.php?id=24093
Already uploaded that one Wink
The briefing is... well, let's say English isn't the guy's primary language Smile
(01-03-2014, 10:56 PM)Variable link Wrote: [ -> ]http://www.armaholic.com/page.php?id=24093

Really? BTC revive & VAS(not that i have a prob with it)-Variable i'm sure you've took a bang to the head recently?  ;D ;D
BTC revive I can live with, but I didn't know it has this devilish VAS shit... :|
Well, I guess we can give that a try.
VAS i personally think,saves mission editors loads of shit no end!
If we use Alwarrens M4 pack its automatically there to use in VAS.
Seems we have a good bunch of guys-i'm pretty sure we can trust them to only take what there ask to?  Smile
Well, the problem would be psychology... you will take all that is offered to you because it's there. You don't just restrict yourself because something's there. BTC Revive, couldn't you still survive a satchel blast or getting shot to the face?

If any, the only wounding system I thought did it right was TcB Psycho's which is pretty much trying to re-enact the BIS first aid module for Arma 2.

I actually use Alwarren M4's pack as an optional addon for my tango hunt missions. It just got to be enable in parameters.
Missions that allow you to select your weapons from almost an infinite list are automatically bad missions in my opinions.
Agreed, the mission designer sets the weapon you use. It sets the ambiance and difficulty of the mission. If they don't they didn't think about their mission thoroughly, and are lazy indeed Smile
Weapon selection is nice, but not if everyone can take thermals on sniper rifles and MGs.
(01-05-2014, 11:59 AM)rundll.exe link Wrote: [ -> ]Weapon selection is nice, but not if everyone can take thermals on sniper rifles and MGs.

Indeed, and it should be done in such a way that the basic loadout of the team can manage the mission. In that one mission we played, we had to go back for explosives. I think it is a bad idea to just have everynthing available, in any number, it just takes away from the game.

I was guilty of having too much options in the briefing in the past, but at least I always made sure the default loadout was good for the mission.
ok, I manually browsed all missions in the the workshop from today to 30 Aug, 2013. These are the missions I came up with. There shouldn't be duplicates with the missions we already have on the server. I think threre are at least a couple of gems there.


http://steamcommunity.com/sharedfiles/fi...=200171878

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EDIT: two more
http://steamcommunity.com/sharedfiles/fi...=211574141

http://steamcommunity.com/sharedfiles/fi...=212550303

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