04-15-2015, 07:36 PM
(04-15-2015, 04:43 PM)McGregor link Wrote:Furthermore I've never understood why we have all the teams on the same channel but different frequencies by default. Seems to me that we are not utilizing the potential of TFAR.You are correct, the only reason why it's done this way is TFAR default behavior, which has all teams on channel 1, and each team on a different frequency. Of course we can put the effort at the beginning of every multi-team mission to change that to each team on it's own channel but that might cause problems with players that are less familiar with the TFAR interface, which complicates things by changing with each faction. Maybe leave it for the mission leader to decide? Maybe leave it to the team leaders to decide?
(04-15-2015, 04:43 PM)McGregor link Wrote:That to me is a far better solution than having people fiddling with frequencies in the midst of battle.Why would anyone need to fiddle with anything in the middle of a battle? Not sure I understand what you mean here.
(04-15-2015, 04:43 PM)McGregor link Wrote:I'm also not sure I like the whole concept of everyone listening in on the LR. I think it takes away a bit of responsibility from the team leaders in a way, and some times causes people, not to do as their leader says but to do what they heard over the LR. I don't know I'm just not sure I like it. I kind of like the feeling of conversations between leaders being private and then having the respective leaders brief their teams.There are a lot of reasons why we do it this way:
1. Subordinates remain aware of other teams activities and of the general plan. A lot of missions are simply not interesting for subordinates as they could be if they are not aware of what going on. Listening to the command comm adds suspense and atmosphere if you ask me.
2. Ever tried playing without everybody's listening to the LR frequency? The TLs keep shushing their subordinates when they try to listen to the LR comms, and subordinates interrupting simply because they don't know that their leader is listening to an incoming transmission. It's a nightmare.
3. Easier succession of command when leaders get killed. Subordinate player will take command easily if we didn't keep him at the dark during all the mission by compartmentalizing comms.
I hope I convinced you, but of course, there's always room for a change. Let's hear what everybody think of that?
The fewer men, the greater share of honor