11-09-2009, 02:52 AM
(11-09-2009, 01:35 AM)Variable link Wrote:In my opinion the mission progress was very slow and it started to get boring at some point. We need to be faster, even at the cost of casualties.
I kinda feel this way. Although simply moving faster is an option, I would suggest playing missions where you *can't* go too slow, perhaps because enemy re-inforcements will arrive or hostages will be killed, etc.
On a closely related note, perhaps we could find missions where the enemy will mount better counter-attacks. For I believe that the reason that things started to drag about halfway through was that the enemy was just sort of hanging out in scattered squads, waiting for us to sneak up on them and put bullets in them. I think that this is way too common in OFP, and it's a little irritating. If they had reacted more by regrouping and staging more serious counter-attacks through the whole mission, then I think it would have been more exciting.
The end was a tad anti-climactic. To be totally frank, it seems that our unit cohesion just sort of evaporated shortly after we cleared the central building. This is at least understandable, of course, because, again, the mission seemed to drag and some players just wanted to quit.
But I should stress that overall, I enjoyed the mission because I liked the experience of having so many players on the field working together. I'm also satisfied with how many enemies I got to kill, and that doesn't always happen. ;D And maybe I'll write you guys another novel.
R. Kurtz "Koortz" Dmitriyev
My methods have become "unsound."
My methods have become "unsound."