03-09-2009, 08:32 PM
Hi Grip
I agree with you that it can fun to use some "real life" tactics in OFP but due to limitations in OFP (limited field of view (no FOV when using scoop), not easy to estimate distances (3 vs 7 vs 15m), AI's strange brain and eyes and walls open only for enemy bullets) not all of them is useful/ can be used.
We are also players from different countries with different training/ experience from different units. Personally I try to use OFP's "built in" possibilities which we all are familiar with. On the other hand, your Relay tactic can be useful in OFP too, when crossing open fields. It make it possible for the team to give almost full support for the one crossing open area. Only disadvantage is if the "crosser" is detected by AI he probably will see the rest of the mission on Spec-TV
To keep confusion to a minimum it's best to use only one commander at time, max unit size is only 12 players. Sometimes we use a variant where 2 or 3 ppl is assigned a specific task, e.g. take out a tank from other position than the main attack would be.
The equipments available in each mission is mostly determined by missionmaker when making the mission. Some times we also have to consider our equipment up against what our objective is. And since this is only a game players should be able to (in certain degree) pick his own preferred shooter. I speak for myself when I find the RK hard to hit with but the SVT is a nice piece. I guess not all weaponry in OFP is 100% equivalent to its "Real Life" counterpart.
We try to stick with our "server rules" and for the most time it works well as long as you got another leader than me
I agree with you that it can fun to use some "real life" tactics in OFP but due to limitations in OFP (limited field of view (no FOV when using scoop), not easy to estimate distances (3 vs 7 vs 15m), AI's strange brain and eyes and walls open only for enemy bullets) not all of them is useful/ can be used.
We are also players from different countries with different training/ experience from different units. Personally I try to use OFP's "built in" possibilities which we all are familiar with. On the other hand, your Relay tactic can be useful in OFP too, when crossing open fields. It make it possible for the team to give almost full support for the one crossing open area. Only disadvantage is if the "crosser" is detected by AI he probably will see the rest of the mission on Spec-TV
To keep confusion to a minimum it's best to use only one commander at time, max unit size is only 12 players. Sometimes we use a variant where 2 or 3 ppl is assigned a specific task, e.g. take out a tank from other position than the main attack would be.
The equipments available in each mission is mostly determined by missionmaker when making the mission. Some times we also have to consider our equipment up against what our objective is. And since this is only a game players should be able to (in certain degree) pick his own preferred shooter. I speak for myself when I find the RK hard to hit with but the SVT is a nice piece. I guess not all weaponry in OFP is 100% equivalent to its "Real Life" counterpart.
We try to stick with our "server rules" and for the most time it works well as long as you got another leader than me
I'm Norwegian, what's your excuse?