12-31-2009, 11:11 AM
hmmmmmmm....hmmmmmmmmm
u guys want a faster pace in game....and u want to improve AI skills (which are already quite high in wgl compared to standards)........welll........i think improving AI skills would cause reducing the speed of the game even more....to stand a chance to survive..............paradox?
personally i think that the key stands in the rules that players have in these preorganized games, as some people have mentioned already.......try the leader's slot once and u'll probably don't have that "slow action" feeling any longer. radio communication with command and other group leaders will keep your head busy all time, and will definetely add realism to the game (because in the end wgl and these preorganized games are trying to keep the whole thing as realistic as it could be....).
so, beeing a simple rifleman in a squad could be kinda boring sometimes, especially in the dead times of a mission, but those who will feel bored should keep in mind that it's all part of the game.....and action will come again soon or later in the game, because action (fireing your rifle) is what we need to defeat the nme and get to debriefing. . what i try to do when i play as squad leader is to keep all my squad members informed on the orders that i recieve from command, and on what other squads are doing, to let them have a view of the global plan and action. i do so coz i think it can help non leader players to get more menthally involved in the hole battle thing.....and maybe make em feel less bored
obviously i speak as a person who likes the slow approach to missions, basicaly coz i like to play with all my mates alive in the mission.......which means we are all playing and not spectating......and having fun, i suppose.
i do agree that AI skills could be kinda improved sometimes, no matter if the pace gets even slower,
it's just even more challenging.....
HAPPY NEW YEAR FOLKS
u guys want a faster pace in game....and u want to improve AI skills (which are already quite high in wgl compared to standards)........welll........i think improving AI skills would cause reducing the speed of the game even more....to stand a chance to survive..............paradox?
personally i think that the key stands in the rules that players have in these preorganized games, as some people have mentioned already.......try the leader's slot once and u'll probably don't have that "slow action" feeling any longer. radio communication with command and other group leaders will keep your head busy all time, and will definetely add realism to the game (because in the end wgl and these preorganized games are trying to keep the whole thing as realistic as it could be....).
so, beeing a simple rifleman in a squad could be kinda boring sometimes, especially in the dead times of a mission, but those who will feel bored should keep in mind that it's all part of the game.....and action will come again soon or later in the game, because action (fireing your rifle) is what we need to defeat the nme and get to debriefing. . what i try to do when i play as squad leader is to keep all my squad members informed on the orders that i recieve from command, and on what other squads are doing, to let them have a view of the global plan and action. i do so coz i think it can help non leader players to get more menthally involved in the hole battle thing.....and maybe make em feel less bored
obviously i speak as a person who likes the slow approach to missions, basicaly coz i like to play with all my mates alive in the mission.......which means we are all playing and not spectating......and having fun, i suppose.
i do agree that AI skills could be kinda improved sometimes, no matter if the pace gets even slower,
it's just even more challenging.....
HAPPY NEW YEAR FOLKS