12-31-2009, 04:58 PM
(12-30-2009, 03:58 PM)Hawke link Wrote: While I agree with you about 'Death Harbor', I don't think that sunday's map was too slow.
Looks like we're all agreed that "Death Harbor" was too slow. 8) As for this one, I don't know because I only saw the first 15 minutes. But....
(12-30-2009, 03:58 PM)Hawke link Wrote: Considering your squad serving as cannon fodder: I understand that pisses you off, but it was the leader's decision. Later my squad was tasked with clearing a depression, and as soon as I got the order I knew that was the death sentence to my squad. But leader's decision once again. It may suck (and be wrong), you have to carry orders out anyway, that's how these missions work.
YOU GUYS SENT MY SQUAD ON A SUICIDE MISSION WHEN I WAS GONE??? I'LL KICK YOUR TEETH IN SO HARD IT'LL COME OUT YOUR BUTTS!!! >
lol. <3
(12-30-2009, 04:27 PM)Zwobot link Wrote: I want to encourage everyone to try the platoon commander slot yourself
(12-30-2009, 05:08 PM)Marto link Wrote: On that note, I suggest some of you guys step up and give squad leader or PL commander slot a go....
Well done Hawke, did a great job takinig command, and Kurtz good work stepping up, too bad that you crashed.
I might try platoon commander someday. I used to be really self-conscious of my crashing problems, but I figure everyone crashes sometimes. Still no idea what's causing it. It's very erratic. Sometimes I can play 3 consecutive hours of WGL multiplayer co-op, and sometimes it crashes after 5 minutes in
the mission editor. ???
(12-31-2009, 12:40 AM)Pulverizer link Wrote: There's some things you can do in the mission to encourage or force faster action however, such as...
[....]
-have one player as the enemy general, coordinating AI groups on the map
Good ideas, I like missions that incorporate several of the features you mention. About one player as the enemy "general"...that's a very interesting idea, do you guys suppose it's feasible with CiA server? I might be interested in that role.
Actually, I know it's a co-op server, but playing a plain old PvP every once in a while might be interesting. I looked at some old posts and it sounds like CiA used to fight against other squads occasionally. Playing against other squads or each other will definitely fix our problems with stupid enemies that show no initiative.
(12-31-2009, 11:14 AM)Pulverizer link Wrote: [quote author=Variable link=topic=2021.msg11190#msg11190 date=1262249728]Might want to try 'Pilot Down' on Occasus. That's a fun one, replayable and it forces you to move fast. One or two (was it just one?) players play as pilots who've been shot down behind enemy lines and a small SF team must rescue them and escort them to a boat.
Spot on Pulv.
Though I didn't play WGL much I have yet to play any WGL mission that gave any sense of urgency. But I bet we have such WGL missions that use these features on the server?
[/quote]
I second Pilot Down. Also, I noticed that there were no complaints about slowness in Zwobot's The Shrine mission. I feel like there's more but I can't seem to name them. Once I get Village De-Pacification converted to MP, it should be an extremely in-your-face mission, at least once the first shots are fired. No time for extra-cautious dilly-dally after that.
R. Kurtz "Koortz" Dmitriyev
My methods have become "unsound."
My methods have become "unsound."