05-19-2010, 12:33 AM
You got a point there Zulu, WGL missions tends to be too "tecnical", all sorts of stuff and some missions depends on using it with skill.
I guess most server/bug-related stuff is, sadly enough, due to too little or no mission testing before missions go public.
The "hour-long" setup/planning can be blamed on the "tecnical" part (we need this and that and also this too, shit we need two more players...)
Some missions have too little spare ammo, whats the point continue playing if a unlucky player miss with the only AT? OK, grab more from dead AIs but mostly the armour get you before you can reach a dead AT AI (or even make him dead..)
There is, however, some missions you request on the server, just ask for them next time (check CiA WGL Mission List)
I guess most server/bug-related stuff is, sadly enough, due to too little or no mission testing before missions go public.
The "hour-long" setup/planning can be blamed on the "tecnical" part (we need this and that and also this too, shit we need two more players...)
Some missions have too little spare ammo, whats the point continue playing if a unlucky player miss with the only AT? OK, grab more from dead AIs but mostly the armour get you before you can reach a dead AT AI (or even make him dead..)
There is, however, some missions you request on the server, just ask for them next time (check CiA WGL Mission List)
I'm Norwegian, what's your excuse?