05-31-2010, 05:51 PM
(05-31-2010, 05:41 PM)Marto link Wrote: m1=mortar1, m2=mortar2, tgt01=gamelogic, tgt02=gamelogicI see. Almost thought it was WGL mortar because of the very audible shots but how would you script that .
Code:
[m1, [tgt01], 22 , 0, 1, 2, false] call CoCfIFCallFire; [m2, [tgt02], 22 , 0, 1, 2, false] call CoCfIFCallFire;
in a trigger about 40 sec after mission start (to let CoC engine etc startup).
then in a trigger (whatever trigger you want):
Code:
[m1] call CoCfIFFireForEffect