03-16-2010, 11:52 AM
The idea is not bad but the method is way too complicated IMO. The best way would be to use local scripts to check when a non-local unit has become local. Ie, a player has become AI and is now local to a player group leader or the group leader has become AI on the server.
The only reason to use constant ping sending would be to reduce the 90s timeout but that isn't really necessary in coop games, only in CTI, CTF etc where cutting one's connection on purpose could be used for cheating.
The only reason to use constant ping sending would be to reduce the 90s timeout but that isn't really necessary in coop games, only in CTI, CTF etc where cutting one's connection on purpose could be used for cheating.