Hey wuschel;
It appears your dream of "Large Scale" combat operations for WGL has become a reality. As you might have guessed addons are not an issue for me, so I got this going right off the bat. I have to agree with RK "kurtz" and Anguis....Lag...Lag...Lag. Even after moving away from the base...many...many minutes later I still was only getting between 8-10 fps. I think your enthusiasim for "Large Scale" has overwhelmed the OFP game engine. This reminds me of Afrographix's Dawn Radiers mission which really lagged worse than this Maybe a modest scaling back could be the answer. Mjolnier made a DAC mission for the CiA server with way too many spawn points and let's say it didin't work too well.
Also upon exting the mission I got some misising script error messesges, different ones each time.
When I get more time I'll try moving some of the groups around and see how that goes. The Group Commander type missions have sometimes been too much for my CPU (brain)..haha.
It appears your dream of "Large Scale" combat operations for WGL has become a reality. As you might have guessed addons are not an issue for me, so I got this going right off the bat. I have to agree with RK "kurtz" and Anguis....Lag...Lag...Lag. Even after moving away from the base...many...many minutes later I still was only getting between 8-10 fps. I think your enthusiasim for "Large Scale" has overwhelmed the OFP game engine. This reminds me of Afrographix's Dawn Radiers mission which really lagged worse than this Maybe a modest scaling back could be the answer. Mjolnier made a DAC mission for the CiA server with way too many spawn points and let's say it didin't work too well.
Also upon exting the mission I got some misising script error messesges, different ones each time.
When I get more time I'll try moving some of the groups around and see how that goes. The Group Commander type missions have sometimes been too much for my CPU (brain)..haha.