Hey Zulu1,
thanks for checking out the mission! Indeed this is the type of mission I have searched for.. just in multiplayer with humans on both sides and in multiple layers of the command chain. I guess I have to wait for that a couple of years, though.
I am really surprised to see these performance Ãssues on Your computer, for I remember that You did play ARMA2. Or am I mistaken?
Right now, have no access to my OPF installation. However, I do remember of not having adjusted the VISRANGE parameter, so most likely it is set to a low value. Try to reduce it. I should have implemented a trigger setting the VISRANGE to my value in the mission.pbo, or write some comments regarding the mission performance.
If You look at my hardware specs in a higher post, I do not own the pc of superman, just an business notebook. Of course, I was getting some lag from time to time, but I remember the gameplay to be absolutely fluid (and fun). I have seen so many situations were I thought "Hey, this could have been in Pacific or Private Ryan". I remember getting 7 fps max on ARMA2 demo though, and that sucked.. ergo: Something has to be tweaked.
A couple of questions: When did the lag appear? After the initialization, after you moved into the first combat situations, in a big battle?
I only experienced a bad lag once, and this was in an earlier version of the mission, with activating and deactivating DAC waypoint Zones which I wanted to use to simulate OPFOR offensive troop operations, and multiple DAC core and respawn zones of large size. This lag was continues and rendered the game unplayable. The layout and position of BLUEFOR was different, with the enemy approaching from west, south and east. A lot of red signs on the map, a true nightmare for the CO.
While I made some changes to the OPFOR from the the previous revision 14 to the current revision 15, I removed all respawn camps and added a new but small second DAC Zone instead, with infantry and infantry waypoints only. I would be surprised if that causes the lag.
Thanks for looking into the mission. I appreciate that.
 -- wuschel
thanks for checking out the mission! Indeed this is the type of mission I have searched for.. just in multiplayer with humans on both sides and in multiple layers of the command chain. I guess I have to wait for that a couple of years, though.
I am really surprised to see these performance Ãssues on Your computer, for I remember that You did play ARMA2. Or am I mistaken?
Right now, have no access to my OPF installation. However, I do remember of not having adjusted the VISRANGE parameter, so most likely it is set to a low value. Try to reduce it. I should have implemented a trigger setting the VISRANGE to my value in the mission.pbo, or write some comments regarding the mission performance.
If You look at my hardware specs in a higher post, I do not own the pc of superman, just an business notebook. Of course, I was getting some lag from time to time, but I remember the gameplay to be absolutely fluid (and fun). I have seen so many situations were I thought "Hey, this could have been in Pacific or Private Ryan". I remember getting 7 fps max on ARMA2 demo though, and that sucked.. ergo: Something has to be tweaked.
A couple of questions: When did the lag appear? After the initialization, after you moved into the first combat situations, in a big battle?
I only experienced a bad lag once, and this was in an earlier version of the mission, with activating and deactivating DAC waypoint Zones which I wanted to use to simulate OPFOR offensive troop operations, and multiple DAC core and respawn zones of large size. This lag was continues and rendered the game unplayable. The layout and position of BLUEFOR was different, with the enemy approaching from west, south and east. A lot of red signs on the map, a true nightmare for the CO.
While I made some changes to the OPFOR from the the previous revision 14 to the current revision 15, I removed all respawn camps and added a new but small second DAC Zone instead, with infantry and infantry waypoints only. I would be surprised if that causes the lag.
Thanks for looking into the mission. I appreciate that.
 -- wuschel