11-21-2011, 12:04 AM
I'm just searching for an old script used in OFP who did (basically) the same. The basic idea behind that (if I remember correctly), was to reduce amount of AIs due to OFP limit. Even if AA2 has "no limit", there would be nice to keep AIs to minimum due to server performance, and easier mission settings. That script was activated by triggers, depending if it was players in the area or not. Maybe that's something to consider?
Secondly, you did choose units to spawn in the script, can be handy to change units from time to time, just for the fun of it, if nothing else
Secondly, you did choose units to spawn in the script, can be handy to change units from time to time, just for the fun of it, if nothing else
I'm Norwegian, what's your excuse?