So I just spent about 4-5 hours playing Arma 3 Alpha and I gotta say I was pretty impressed. First of all, it looks and sounds stunning. And I'm running it on higher settings than arma 2 and still pulling 30+ FPS constantly.
The new driving physics are really nice as well and the whole driving experience feels very different from any previous game in the series, although it is nowhere near perfect yet, as you will notice. Crash an ATV into a giant armored wheeled vehicle and the bigger vehicle is the one that flips over, or the ATV just drives right underneath, gently lifting one side on the other vehicle out of the way.
AI seems to have been improved a lot. They will engage you from longer range and generally act a lot smarter during engagements. We got defeated many times by just a few AI's. It is also a lot harder to shoot and hit your target consistently, which makes firefights much more interesting and choosing your firing positions more important, since the AI will nail you in a second if you engage them in the open.
The new stance system offers a lot of help for this and I found that sitting up to shoot was many times a better choice than the good old prone, due to tall grass or usable cover.
We definitely need a stance indicator now because it's very easy to get confused by which stance you're currently in. We also found ourselves longing for a way to support the automatic rifle for it was almost impossible to hit anything with it on full auto, even when prone. Actually, you can shoot better with it from a sitting position.
Oh yeah, and you really need to remember that G is the new grenade key!
Can't say how many accidental grenades were thrown during our session and I even threw one myself, trying to access my gear from muscle memory. Remapping it probably isn't such a bad idea.
EDIT: I took some video too and will be releasing it once I get some editing tools installed and get myself to work.
The new driving physics are really nice as well and the whole driving experience feels very different from any previous game in the series, although it is nowhere near perfect yet, as you will notice. Crash an ATV into a giant armored wheeled vehicle and the bigger vehicle is the one that flips over, or the ATV just drives right underneath, gently lifting one side on the other vehicle out of the way.
AI seems to have been improved a lot. They will engage you from longer range and generally act a lot smarter during engagements. We got defeated many times by just a few AI's. It is also a lot harder to shoot and hit your target consistently, which makes firefights much more interesting and choosing your firing positions more important, since the AI will nail you in a second if you engage them in the open.
The new stance system offers a lot of help for this and I found that sitting up to shoot was many times a better choice than the good old prone, due to tall grass or usable cover.
We definitely need a stance indicator now because it's very easy to get confused by which stance you're currently in. We also found ourselves longing for a way to support the automatic rifle for it was almost impossible to hit anything with it on full auto, even when prone. Actually, you can shoot better with it from a sitting position.
Oh yeah, and you really need to remember that G is the new grenade key!
Can't say how many accidental grenades were thrown during our session and I even threw one myself, trying to access my gear from muscle memory. Remapping it probably isn't such a bad idea.
EDIT: I took some video too and will be releasing it once I get some editing tools installed and get myself to work.