10-26-2013, 09:01 PM
To me, wounds should have certain variables, not just a 30 second timer. A vital wound would take longer to heal and quicker to bleed out. A head shot would straight out kill you. A minor would would be quicker to heal and longer to bleed out, etc. I don't think revive have an equilibrium to that and limiting to just a medic is kind of a hassle too. Think about back in the Ghost Recon campaign for lightspeed, medic dies, no one can "revive". It doesn't seem like a good equilibrium or compromise. What revive fails to take in account for is that kind of situation. If someone makes a proper realistic wounding script, that would be nice though (if it works on dedicated server). Other than that, I guess we can settle for, just get shot and die like OFP without an unconcious state (unless we have FAKs, or mission can also have no FAKs)