Well, finished the Adapt on dev build yesterday.
I won't reveal any plot, but they're sticking with the whole "Camp Maxwell" (inter)missions. Bonus is, you get additional tasks if you listen in on a bunch of AI talking in the base, however you have to do them all by yourself by exiting the base and a mission called Scouting gets added in between storyline missions.
They carry over as long as the base is the same spot. I'm not sure how much they affect the story, I think some add a couple of guns to the armory tables etc.
Biggest issue I had was the difficulty. I played on regular with friendly AI at 1.0 and enemy at 0.5, yet I only had one save available to me and the enemy AI pretty much ripped me apart on several missions, calling for the good old 'load game, try again' a number of times. The one that took the medal was when I lost my 5-man squad to the last surviving enemy who launched a M203 from 300m right in between all of them.
When I finally did a Scouting mission, I chose to do an 'attack checkpoint', which required me to walk several kilometers, then try to snipe the enemies one by one with Mk18. Of course they needed two or three 7.62mm rounds to drop while I got instantly hit by their 6.5mm from 400-500m away, pretty much doing the whole mission wounded. Salt on the wound, they didn't have fucking optics while I had an MRCO. I then did another task that required me to clear some farm of weapon smugglers (armed civs) and of course I got my ass handed to me three times by guys armed with SMGs until I memorized all their patrol paths and locations and got them all in one go.
I recommended the scouting missions if you like walking and want to add another 10 hours to your campaign time. >
Aside from that, I encountered one script error and an inconsistency in one of the missions. Basically, in one mission I had to choose to do Thing 1 or Thing 2 and I went for 2. Two missions later, at the start I get a cutscene saying I'm at disadvantage for doing Thing 2, but then getting a radio conversation saying that I fucked up for doing Thing 1 when I in fact did Thing 2 and the mission briefing was consistent with doing Thing 2. Meh.
I won't reveal any plot, but they're sticking with the whole "Camp Maxwell" (inter)missions. Bonus is, you get additional tasks if you listen in on a bunch of AI talking in the base, however you have to do them all by yourself by exiting the base and a mission called Scouting gets added in between storyline missions.
They carry over as long as the base is the same spot. I'm not sure how much they affect the story, I think some add a couple of guns to the armory tables etc.
Biggest issue I had was the difficulty. I played on regular with friendly AI at 1.0 and enemy at 0.5, yet I only had one save available to me and the enemy AI pretty much ripped me apart on several missions, calling for the good old 'load game, try again' a number of times. The one that took the medal was when I lost my 5-man squad to the last surviving enemy who launched a M203 from 300m right in between all of them.
When I finally did a Scouting mission, I chose to do an 'attack checkpoint', which required me to walk several kilometers, then try to snipe the enemies one by one with Mk18. Of course they needed two or three 7.62mm rounds to drop while I got instantly hit by their 6.5mm from 400-500m away, pretty much doing the whole mission wounded. Salt on the wound, they didn't have fucking optics while I had an MRCO. I then did another task that required me to clear some farm of weapon smugglers (armed civs) and of course I got my ass handed to me three times by guys armed with SMGs until I memorized all their patrol paths and locations and got them all in one go.
I recommended the scouting missions if you like walking and want to add another 10 hours to your campaign time. >
Aside from that, I encountered one script error and an inconsistency in one of the missions. Basically, in one mission I had to choose to do Thing 1 or Thing 2 and I went for 2. Two missions later, at the start I get a cutscene saying I'm at disadvantage for doing Thing 2, but then getting a radio conversation saying that I fucked up for doing Thing 1 when I in fact did Thing 2 and the mission briefing was consistent with doing Thing 2. Meh.