01-04-2016, 06:43 AM
Getting interested in stealth again since I'm in the mood for making low count missions or larger count missions with a low count variation along side (since I won't be around much with school starting again). I don't trust the Detected By trigger much for a full fledge stealth mission since it's unreliable.
I'm wondering if I have a triggger with a timer or something like this
Maybe add a hint of some sort to check detection and if you're slightly detected, warns you to take out the threat before he calls the alarm for it to go back down.
I'll make gunshots, however, be instant alarm.
Reading this thread, https://forums.bistudio.com/topic/165896...ion/page-3 , I hear that AI can see their dead ungrouped through walls which might be concerning. I'm not sure if this is still the case. I think Tajin posted something about make the AI join a null group to get over that, but I'm wondering if that'd be ideal.
For example, if knows about goes somewhere above 0 but less than alarm value, maybe hint something about AI are sort of suspecting something like those splinter cell bots are like "whats that?! Probably my imagination again" or something. When knowsAbout go back to 0, hint something about that you're in the clear or something. Maybe if knowsabout go to whatever would be feasible for alarm level, hint a big red text to get rid of the threat before he calls the alarm (in most case, maybe you're fucked for getting the guy so aroused to start with). I wonder how that shall do?
I'm wondering if I have a triggger with a timer or something like this
Code:
{
if (side _x == east && alive _x && _x knowsAbout p >= 3) then {
ALARM TRIGGERED!!
}
} forEach allunits
Maybe add a hint of some sort to check detection and if you're slightly detected, warns you to take out the threat before he calls the alarm for it to go back down.
I'll make gunshots, however, be instant alarm.
Reading this thread, https://forums.bistudio.com/topic/165896...ion/page-3 , I hear that AI can see their dead ungrouped through walls which might be concerning. I'm not sure if this is still the case. I think Tajin posted something about make the AI join a null group to get over that, but I'm wondering if that'd be ideal.
For example, if knows about goes somewhere above 0 but less than alarm value, maybe hint something about AI are sort of suspecting something like those splinter cell bots are like "whats that?! Probably my imagination again" or something. When knowsAbout go back to 0, hint something about that you're in the clear or something. Maybe if knowsabout go to whatever would be feasible for alarm level, hint a big red text to get rid of the threat before he calls the alarm (in most case, maybe you're fucked for getting the guy so aroused to start with). I wonder how that shall do?