03-07-2016, 01:59 PM
I wanted to write this in the debrief thread first but then realized it is better off here, since it isn't really about procedure or debrief but rather about the mission itself.
I like the concept of the mission, and the playthrough was good too, but there are a few points I'd like to raise.
First of all, I felt pretty redundant during the mission. The Gunship was doing all the work, and we mostly encountered dead bodies (including civilians). It also felt like the drive towards the objective was mostly meant to cover the waiting period for the divers to get back. Since there wasn't any thread on the way the whole detour of diving for the wreckage felt like it was redundant. The most exciting thing about it was the Hunter flipping over when trying to get up the hillside.
The feeling of redundancy was, of course, intensified by the failure of the comms tower thing.
I did like the part in town, that was the most entertaining stretch of the mission. That part could have been longer, in the end, the mission took 90 minutes.
I like the concept of the mission, and the playthrough was good too, but there are a few points I'd like to raise.
First of all, I felt pretty redundant during the mission. The Gunship was doing all the work, and we mostly encountered dead bodies (including civilians). It also felt like the drive towards the objective was mostly meant to cover the waiting period for the divers to get back. Since there wasn't any thread on the way the whole detour of diving for the wreckage felt like it was redundant. The most exciting thing about it was the Hunter flipping over when trying to get up the hillside.
The feeling of redundancy was, of course, intensified by the failure of the comms tower thing.
I did like the part in town, that was the most entertaining stretch of the mission. That part could have been longer, in the end, the mission took 90 minutes.
I don't need luck, I have ammo.