04-25-2016, 01:04 AM
V1.1
Fixed:
-1/2 AI Groups' path altered.
-Changed a crate to contain some explosives.
-Disabled the execution of AI scripts on Executioner and NATO Colonel Units.
-Disabled movement of Executioner (May still run away due to server AI scripts).
-Shadow 2 starting area.
-Updated Briefing with new Intel.
-Replaced name with briefingName="" in mission.sqm file the line:
Added:
-1/2 AI Groups added.
-New loadout for Riot Police Officers. MP5A5 for Riot Police Officers and AA12 Shotgun for Medic.
-Briefing now mentions explosives available and that Executioner may run away.
Removed:
-Ballistic Shields, Enemies were just too 'stronk'.
Updated workshop version and OP PBO.