It is exactly like Lenin described: all CiA IP's cease to exist including web site and TS server!
Overlord's description sounds definitely like the same problem. However the server must be on because during that short relogin try i could see 5 persons happily playing and the mission had been going on about 11 minutes or so... there was a game going on "behind my back".
I tried of course everything, i also tried to login inside OFP (from Multiplayer screen). I couldnt find any active sessions going on (CiA IPs unreachable). Then i tried to create a new one and i COULD. So there was 2 sessions going on, others 5 were playing the official CiA coop night and i had my own parallel test session with me playin alone :p
Today (on sunday, just a moment ago) there was again lotta players who blinked on screen trying to connect before vanishing. Thats why i didnt close my OFP tonight when dying. If i had, i would've certainly joined them. And the server was on, because there was 4-5 of us who were playing many missions. Others just couldnt connect so the magical number seems to be 5 at the moment? Could you guys check if there happens to be some kind of "slipped in" configuration setting on server which at the moment maxxes out the amount of concurrent connections to 5?
It seems cleaning log files didnt help. There is certainly something wrong. Many of the kicked names tonight were CiA frequents and im afraid this great event will die out if players move on to other working servers.
P.S. No Zwobot, i definitely havent installed any what-was-it SAP-windows-loopout-monster
Overlord's description sounds definitely like the same problem. However the server must be on because during that short relogin try i could see 5 persons happily playing and the mission had been going on about 11 minutes or so... there was a game going on "behind my back".
I tried of course everything, i also tried to login inside OFP (from Multiplayer screen). I couldnt find any active sessions going on (CiA IPs unreachable). Then i tried to create a new one and i COULD. So there was 2 sessions going on, others 5 were playing the official CiA coop night and i had my own parallel test session with me playin alone :p
Today (on sunday, just a moment ago) there was again lotta players who blinked on screen trying to connect before vanishing. Thats why i didnt close my OFP tonight when dying. If i had, i would've certainly joined them. And the server was on, because there was 4-5 of us who were playing many missions. Others just couldnt connect so the magical number seems to be 5 at the moment? Could you guys check if there happens to be some kind of "slipped in" configuration setting on server which at the moment maxxes out the amount of concurrent connections to 5?
It seems cleaning log files didnt help. There is certainly something wrong. Many of the kicked names tonight were CiA frequents and im afraid this great event will die out if players move on to other working servers.
P.S. No Zwobot, i definitely havent installed any what-was-it SAP-windows-loopout-monster