Im trying to do is make an adversarial mission/template with sides which are different. I dont want it to be 2 equal sides fighting over a town, I want something like one side with inferior weapons, but greater numbers or a mission where one side is all human, but defending against player led units of AIs. But I need actual ideas, and possibly scripts to help with balance.
EDIT: with nothing elses better which I could be doing, Im trying to make a multiplayer version of the SLX drag scrpt (and just the dragging and burying sections of it), which should hopefully mean that at the end of a battle we get to do some form of casualty clearance, and commit war crimes . Plus, itll add to the teamwork, as we'll have scenarios where we have to run into the open to save a wounded comrade.
EDIT: with nothing elses better which I could be doing, Im trying to make a multiplayer version of the SLX drag scrpt (and just the dragging and burying sections of it), which should hopefully mean that at the end of a battle we get to do some form of casualty clearance, and commit war crimes . Plus, itll add to the teamwork, as we'll have scenarios where we have to run into the open to save a wounded comrade.
Lead me, Follow me, or Get out of my way.