I've noticed that many players don't know how to properly use equipment in WGL because thay haven't RTFM.
For example, when a #2 operator on the 84mm Carl Gustav is reqired to unpack another round for the #1 operator, he usually just drops it from the loadout menu on the map/notebook screen. This is incorrect, as the #1 cannot pick it up and reload the weapon - the #2 need to actually unpack the round from his rucksack - this is done by selecting weapon ruck from the action menu, reloading ruck with the equipment you want to unpack, then hitting you fire button when a ruck item is selected to unpack it. Below are more detailed instructions.
Not knowing how to use the WGL ruck system can lead to mission critical weapons and equipment being lost - which is a pain in the arse for the commander.
I urge all to at least look through these documents in your @wgl5 folder:
C:\Program Files\Codemasters\Operation Flashpoint\@wgl5\doc\manuals
1. wgl4_field_manual.pdf
2. wgl4_tech_manual.pdf
RUCKSACKS
⢠Magazines removed from the rucksacks can be used by anyone
⢠A unit can carry ammunition and supplies for any weapon available, not just the weapon they use
⢠Bundles of magazines can be given to other people with rucksacks at any time (swap them at will)
⢠Rucksack inventory stays with rucksack if dropped on ground
⢠Rucksack inventory does not use regular inventory space used by rifle magazines and grenades
⢠Rucksack system allows for any combination of items to be carried, space permitting
⢠Mission editors can customize contents of rucksacks
⢠Players can customize contents of rucksack while on Planning Screen (before game starts)
⢠AI can be commanded to locate and use items from their rucksacks
⢠Rucksacks can be used to carry pre-packaged AT weapons (M72 LAW and RPG22)
⢠Rucksacks can also be used to carry an additional AA/AT missile/s
QUESTION: How do I use the rucksack?
ANSWER: Follow the steps below to remove something from your rucksack for use in a weapon:
1. Using the action menu select "Rucksack (M16 Magazines)" or something similar because
the message varies depending on what you're carrying...
2. To place that magazine on the ground click your fire button (left mouse button) or go to
Step 3 if you want to select something else from your rucksack...
3. If you want to access something else in your rucksack, go back to the action menu and select "Reload Ruck M249" or something similar. You should have a list of up to 4 items. Wait a second or three for the item to be loaded.
4. Go to Step 2 to place the magazine on the ground.
QUESTION: What is the rucksack system and why is it important?
ANSWER: The rucksack system is based around custom rucksack magazines that act like bundles of magazines. A rucksack M16 magazine, for instance, is a bundle of 3 magazines that only takes up 1 inventory space. This effectively triples your carrying ability. You can also carry magazines for weapons you don't have so that you can share them with a buddy (like a Machinegunner).
QUESTION: Can I carry AT when carrying a rucksack?
ANSWER: No and yes. No you can not carry a tube. However you can carry additional rounds for someone else depending on the type of AT rocket or missile. The RPG7, RPG7VL, and Carl Gustav all have rounds that can be carried in the rucksack for a teammate.
You can also carry entire LAW or RPG22 rockets in the rucksack. To remove them from the ruck and place them on the ground follow the steps listed above. When it is placed on the ground you can then pick it up and use it. When you do that your ruck will be put on the ground. You can carry 2 LAW or RPG22 rockets in the ruck, but you can only pick up 1 at a time after removing them from the ruck.
QUESTION: Can I pick stuff up and put it back into the ruck?
ANSWER: Not exactly. You can reorganize your pack by dropping or picking up pack bundles all you want. So there's no limits to the combinations of pack magazines you can carry. However once you have placed something from the pack there's no way to pick it back up and store it in your ruck again.
QUESTION: Can the rucksacks carry weapons?
ANSWER: No, with the exception of the LAW and RPG22 that was discussed earlier.
QUESTION: Can the rucksack be dropped?
ANSWER: Yes, and it will retain what has been loaded into it or used already.
BANDAGES
If you are bleeding - you will know, because you will see blood pissing out on the ground, you will hear a pumping sound between your ears and you will be blacking or whiting out, you need to apply bandages fast. Do this through your action menu. Remember to unpack them first if they are in your rucksack. You may need to apply many depending on the severity of you wounds and where you are hit. Keep applying untill you stop bleeding. I have once had to apply 12 when my guts were hanging out because I dived on a grenade to save OL, when I turned around to look at him to get some bangades I'd noticed he had already run away toward the rear position and left me because the enemy were coming... >
Remember the bandages won't actually heal you, they will only stop life-threatening bleeding - you still need to find a combat medic or field hospital.
Hope the above helps...
For example, when a #2 operator on the 84mm Carl Gustav is reqired to unpack another round for the #1 operator, he usually just drops it from the loadout menu on the map/notebook screen. This is incorrect, as the #1 cannot pick it up and reload the weapon - the #2 need to actually unpack the round from his rucksack - this is done by selecting weapon ruck from the action menu, reloading ruck with the equipment you want to unpack, then hitting you fire button when a ruck item is selected to unpack it. Below are more detailed instructions.
Not knowing how to use the WGL ruck system can lead to mission critical weapons and equipment being lost - which is a pain in the arse for the commander.
I urge all to at least look through these documents in your @wgl5 folder:
C:\Program Files\Codemasters\Operation Flashpoint\@wgl5\doc\manuals
1. wgl4_field_manual.pdf
2. wgl4_tech_manual.pdf
RUCKSACKS
⢠Magazines removed from the rucksacks can be used by anyone
⢠A unit can carry ammunition and supplies for any weapon available, not just the weapon they use
⢠Bundles of magazines can be given to other people with rucksacks at any time (swap them at will)
⢠Rucksack inventory stays with rucksack if dropped on ground
⢠Rucksack inventory does not use regular inventory space used by rifle magazines and grenades
⢠Rucksack system allows for any combination of items to be carried, space permitting
⢠Mission editors can customize contents of rucksacks
⢠Players can customize contents of rucksack while on Planning Screen (before game starts)
⢠AI can be commanded to locate and use items from their rucksacks
⢠Rucksacks can be used to carry pre-packaged AT weapons (M72 LAW and RPG22)
⢠Rucksacks can also be used to carry an additional AA/AT missile/s
QUESTION: How do I use the rucksack?
ANSWER: Follow the steps below to remove something from your rucksack for use in a weapon:
1. Using the action menu select "Rucksack (M16 Magazines)" or something similar because
the message varies depending on what you're carrying...
2. To place that magazine on the ground click your fire button (left mouse button) or go to
Step 3 if you want to select something else from your rucksack...
3. If you want to access something else in your rucksack, go back to the action menu and select "Reload Ruck M249" or something similar. You should have a list of up to 4 items. Wait a second or three for the item to be loaded.
4. Go to Step 2 to place the magazine on the ground.
QUESTION: What is the rucksack system and why is it important?
ANSWER: The rucksack system is based around custom rucksack magazines that act like bundles of magazines. A rucksack M16 magazine, for instance, is a bundle of 3 magazines that only takes up 1 inventory space. This effectively triples your carrying ability. You can also carry magazines for weapons you don't have so that you can share them with a buddy (like a Machinegunner).
QUESTION: Can I carry AT when carrying a rucksack?
ANSWER: No and yes. No you can not carry a tube. However you can carry additional rounds for someone else depending on the type of AT rocket or missile. The RPG7, RPG7VL, and Carl Gustav all have rounds that can be carried in the rucksack for a teammate.
You can also carry entire LAW or RPG22 rockets in the rucksack. To remove them from the ruck and place them on the ground follow the steps listed above. When it is placed on the ground you can then pick it up and use it. When you do that your ruck will be put on the ground. You can carry 2 LAW or RPG22 rockets in the ruck, but you can only pick up 1 at a time after removing them from the ruck.
QUESTION: Can I pick stuff up and put it back into the ruck?
ANSWER: Not exactly. You can reorganize your pack by dropping or picking up pack bundles all you want. So there's no limits to the combinations of pack magazines you can carry. However once you have placed something from the pack there's no way to pick it back up and store it in your ruck again.
QUESTION: Can the rucksacks carry weapons?
ANSWER: No, with the exception of the LAW and RPG22 that was discussed earlier.
QUESTION: Can the rucksack be dropped?
ANSWER: Yes, and it will retain what has been loaded into it or used already.
BANDAGES
If you are bleeding - you will know, because you will see blood pissing out on the ground, you will hear a pumping sound between your ears and you will be blacking or whiting out, you need to apply bandages fast. Do this through your action menu. Remember to unpack them first if they are in your rucksack. You may need to apply many depending on the severity of you wounds and where you are hit. Keep applying untill you stop bleeding. I have once had to apply 12 when my guts were hanging out because I dived on a grenade to save OL, when I turned around to look at him to get some bangades I'd noticed he had already run away toward the rear position and left me because the enemy were coming... >
Remember the bandages won't actually heal you, they will only stop life-threatening bleeding - you still need to find a combat medic or field hospital.
Hope the above helps...
Marto