u can play faster and die faster of course.............
moving slowly helps keeping us alive, especially medics............
who needs a dead medic?
and who needs an alive medic?...ALL OF US.i can't count the number of players that i have seen running to hawke (the med in my squad) and getting theyr ass healed.........and theyr life saved...(me also once).
if that town would have been smaller, then the game would have been superb and u wouldn't have been bored.
i agree the game went slow at a point, but there was a lot of intense fight from the biginning till the point where we engaged inf on the main road....and that is where we lost most of our buddyes, and we got lotsa injured players.
of course from a high point things can only descend, and that is what happened, the game became kinda repetitive and slow (of course once u have killed most of the enemies, then the fights decrease).
as i said before, in my opinion the town was a bit too big to clear, and maybe the enemy was "kinda" dumb compared to standard wgl ais.......but i am sure there is a technical reason for that(which i ignore), and i agree with the fact that maybe two urals and a brdm as reinforcements could have spiced up the game, but this is something related to the mission itself and who made it)
anyway, 16 players on 4 diff squads led by an HQ squad leader moving as a team, respecting orders,going for theyr objective tactically.........that is enough for me to call it a great coop night.
grip did a great job (think about leading your squad plus another 3 team leaders in a close fight environment......... in a foreing language)
again i say, i did get bored too at a certain point......but it was worth the experience
of course this was a first attempt and with a few fixes it can only get better.
but, i think that with such a realistic approach, the SLOW feeling will always be there...
especially in wgl where ais usually fight for theyr lives......not like FDF, where ais fight for your debriefing.
But i have nothing against this slow thing, coz it's part of the game, if u play true coop, and u like it of course.
HUGS to all anf thanx again to grip for his effort.
moving slowly helps keeping us alive, especially medics............
who needs a dead medic?
and who needs an alive medic?...ALL OF US.i can't count the number of players that i have seen running to hawke (the med in my squad) and getting theyr ass healed.........and theyr life saved...(me also once).
if that town would have been smaller, then the game would have been superb and u wouldn't have been bored.
i agree the game went slow at a point, but there was a lot of intense fight from the biginning till the point where we engaged inf on the main road....and that is where we lost most of our buddyes, and we got lotsa injured players.
of course from a high point things can only descend, and that is what happened, the game became kinda repetitive and slow (of course once u have killed most of the enemies, then the fights decrease).
as i said before, in my opinion the town was a bit too big to clear, and maybe the enemy was "kinda" dumb compared to standard wgl ais.......but i am sure there is a technical reason for that(which i ignore), and i agree with the fact that maybe two urals and a brdm as reinforcements could have spiced up the game, but this is something related to the mission itself and who made it)
anyway, 16 players on 4 diff squads led by an HQ squad leader moving as a team, respecting orders,going for theyr objective tactically.........that is enough for me to call it a great coop night.
grip did a great job (think about leading your squad plus another 3 team leaders in a close fight environment......... in a foreing language)
again i say, i did get bored too at a certain point......but it was worth the experience
of course this was a first attempt and with a few fixes it can only get better.
but, i think that with such a realistic approach, the SLOW feeling will always be there...
especially in wgl where ais usually fight for theyr lives......not like FDF, where ais fight for your debriefing.
But i have nothing against this slow thing, coz it's part of the game, if u play true coop, and u like it of course.
HUGS to all anf thanx again to grip for his effort.