04-29-2010, 05:26 PM
Hi guys,
thanks for checking out the mission:
About the lag:
DAC, CoC-UA and the CoC-CE initialize in the first 60-90 seconds. If You wait patiently until the music is over, the mission should run absolutely fine (on a *cough* Â Lenovo notebook Intel Duo Core 2 Ghz, 4 GB RAM 128 MB Nvidea VGA system with a resolution of 1400*1050 and standard sight). Earlier versions of the mission with a complete different layout and position of bluefor and redfor assets lacked really bad in the middle of the mission. With this version I did not experience lag..
Gameplay:
And yes, one should read the manual when playing this ;-) I usually skip them and try to go by trial and error, but this time it is too much.
Most things can be done with a combination simple mouse click, sometimes with ALT-CLICK and SHIFT-CLICK on the map screen, in seldom cases You need ALT-SHIFT-CLICK. In camera mode, You will be able to micro-manage individual squad members with the usual F2-F12 keys, right/left mouse click and radio commands. Care has to be taken when loading units - maybe I am extra careful, but I usually dont load a second unit into the transport before the first has been completely loaded. Also, make sure that Your transport has enough capacity and that You are ordering to load the men as cargo. Unloading units from cargo slot is done in the fastest way by clicking the transport unit and selecting unload external cargo.
While the mission left the proof of concept stage, I am still waiting for WGL unit conversions and still need to see some of the included scripts working. There were lots of problems with DAC while making this mission... most annoying was the 256 unit limit.
Looking forward to hear some war stories. I have a very long one with pictures, but I did not want to spoil the fun
thanks for checking out the mission:
About the lag:
DAC, CoC-UA and the CoC-CE initialize in the first 60-90 seconds. If You wait patiently until the music is over, the mission should run absolutely fine (on a *cough* Â Lenovo notebook Intel Duo Core 2 Ghz, 4 GB RAM 128 MB Nvidea VGA system with a resolution of 1400*1050 and standard sight). Earlier versions of the mission with a complete different layout and position of bluefor and redfor assets lacked really bad in the middle of the mission. With this version I did not experience lag..
Gameplay:
And yes, one should read the manual when playing this ;-) I usually skip them and try to go by trial and error, but this time it is too much.
Most things can be done with a combination simple mouse click, sometimes with ALT-CLICK and SHIFT-CLICK on the map screen, in seldom cases You need ALT-SHIFT-CLICK. In camera mode, You will be able to micro-manage individual squad members with the usual F2-F12 keys, right/left mouse click and radio commands. Care has to be taken when loading units - maybe I am extra careful, but I usually dont load a second unit into the transport before the first has been completely loaded. Also, make sure that Your transport has enough capacity and that You are ordering to load the men as cargo. Unloading units from cargo slot is done in the fastest way by clicking the transport unit and selecting unload external cargo.
While the mission left the proof of concept stage, I am still waiting for WGL unit conversions and still need to see some of the included scripts working. There were lots of problems with DAC while making this mission... most annoying was the 256 unit limit.
Looking forward to hear some war stories. I have a very long one with pictures, but I did not want to spoil the fun