11-06-2010, 08:30 PM
(11-06-2010, 07:39 PM)Zwobot link Wrote:Errr... what?
Don't you understand norway? it means "playing; join up!" Â
The mission sounds good, Zwobot.
Arma II missions
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11-06-2010, 08:30 PM
(11-06-2010, 07:39 PM)Zwobot link Wrote:Errr... what? Don't you understand norway? it means "playing; join up!" Â The mission sounds good, Zwobot.
11-06-2010, 09:40 PM
Busted ... Nice mission Zwo, I might like it if I'm able to survive too
I'm Norwegian, what's your excuse?
11-09-2010, 09:39 AM
Quote:Spähtrupp (part 1) Good mission, nice atmosphere, low light dawn/no NVGs initially, semi low-tech equipment and plenty of walk to the second objective. You could have added some random patrols around the hill and forests, if the pre-planned route is not used. I wonder how are we supposed to have courage to stay on the hill, when it starts raining shells from the sky? And, at the same time fight off the remaining enemy infantry. Whoa, at least that was intensive. We played this with approx 8 players last sunday; we all lost our lives. Some died instantly due to the artilllery (including me -I shared the same round with our chief Overlord), some lived few minutes longer... but I believe we all died on that unfortunate hill.
11-09-2010, 11:20 AM
Thanks for the feedback Osku.
Like you can read in the briefing you are not supposed to take over the hill if enemies are present. The objectives will be updated once enemy forces are spotted by the players on the hill. You will definitely get some action along the planned route and you already found out that there is enough action going on at the actual objective. I am going to revise the mission and check possibilities for adding further patrols offside the planned route and tone down the mortar barrage and counter-recon forces. While testing the mission I was surprised myself how well the enemies can spot you inside the wood and trigger the mortar barrage...
12-02-2010, 10:17 PM
(11-06-2010, 06:56 PM)Zwobot link Wrote:Another remake of one of my not quite finished Ofp missions:Mission updated. Enemy mortar barrage toned down (less rounds, longer reaction time and decreased accuracy)
12-03-2010, 02:21 PM
Another mission is nearing completion:
Ambush Alley Slots: 7 (Takistani (mechanised) infantry) Island: Zargabad Time of day: Day Parameters: not decided yet, maybe time of day Briefing: Situation: a) Enemy Irregular combatants dressed in civilian clothes armed with small arms and technicals and regular army forces dressed in desert camos. b) Friendly T-72 platoon of Fox Company (+/-) / 1337th CiA Brigade linked up with a supply convoy who got ambushed in the outskirts of Zargabad. Mechanised platoon (you) is trailing to the north and is going to link up in a few minutes. Mission: Reinforce the ambush site and wait for further orders. Support: Company's weapons platoon are setting up their mortars to provide fire support ASAP. (Will be called in by the AI) Signals: Callsigns: Mech platoon -- Amboss Tank platoon -- Faust Mortar team -- Nightmare Map:
12-04-2010, 08:09 PM
Four new BAF missions have been completed, bringing the total in the BAF coop pack to 10. The inclusion of temperate DPM units in the DLC has prompted a return to the wooded hills of Chernarus.
Download current version Regards, Sander
12-19-2010, 12:05 PM
Version 1.3 of the BAF coop mission pack adds four new missions for a total of 15.
Current version Regards, Sander
01-01-2011, 09:33 PM
Version 1.5 brings the total to 22, some missions have received minor updates.
Download current version Regards, Sander
01-08-2011, 07:57 PM
A couple of missions have been updated with small adjustments and two new coop missions are included in the BAF coop mission pack version 1.6.
Download current version Regards, Sander
01-09-2011, 08:28 PM
My mission "Taki Flow" (v.1) is in final version
1.Kill the Warlord H.Massuf, who shared information to the US forces. 2.Destroy the oil towers of Lalezar oil field slots: 1-12 Map: Takistan Time:18:20h JIP: yes Respawn: no playable units: SFT Revive: adjustable in parameter  (server menu) Difficulty: adjustable inparameter (server menu) Changelog: Code: - 2 soldiers at same position (bunker) deleted
01-15-2011, 02:00 PM
Just to clerify; is this mision intended for max 10 or 12 players?
Description: Code: slots: 1-12 Code: co_02_10_dac_takiflow_04.Takistan.pbo For now; please name mission as: [type/maxplayers]_[mission_name] as co10_takiflow_04.[island automatically generated] If a mission is intended for max players less than 10, please use 0 as "prefix" as co_01_takiflow According to thie above; "co10_takiflow_04.takistan.pbo" fourt version of mission or fourt game in a campanin? Versions shold be named with e.g v in front, like "co10_takiflow_v04.takistan.pbo" If a mission is intended for max players less than 10, please use 0 as "prefix" as co_10_takiflow
I'm Norwegian, what's your excuse?
01-16-2011, 03:47 PM
There are two new coops included in the BAF mission pack.
In Satchel Mouth a raiding party is to locate and destroy enemy guns and air defences before extraction by helicopter. Section Mark has an infantry section capture an enemy commander before being lifted back to base. Download current version Regards, Sander
01-30-2011, 01:41 PM
Version 1.8 of the BAF pack brings the total of coop missions to 28 with the addition of 2 new ones. Various existing missions have been adapted to include minor fixes.
New files: co08_baf_back_to_front.Chernarus.pbo co08_baf_belt_fed_up.Takistan.pbo Back To Front has a British infantry section seize the village of Mogilevka and defend it against counterattack while awaiting reinforcement by mechanised forces Belt Fed Up features an attack by a British support section on an insurgent held area in order to destroy heavy weapons and gather intelligence Current version Regards, Sander
01-30-2011, 03:38 PM
Thanks, Z. Uploaded to the server. Â
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