Last night we played Zandhaas' "BAF - High Beams (co06)" -mission on Chernarus. We were to parajump w/ auto eject from C130 cargo plane, but got into problems with some of the chutes randomly being not steerable at all, one player getting killed while still Receiving the mission data, and empty parachutes hovering down in the sky. Was funny actually...
Could be the faulty BIS parachute module, as Zandhaas said, but also seems to me that it's got something to do with the synchronizing between server and clients. What if you add some delay to the mission start, or make the plane fly for a while so the auto-eject doesn't happen right away when the mission starts. If it gets hard to time the drop exactly at the desired zone, you could consider not using auto-eject at all - letting players/leader decide when to jump. We did often so in Flashpoint games, and was no problem at all.
Could be the faulty BIS parachute module, as Zandhaas said, but also seems to me that it's got something to do with the synchronizing between server and clients. What if you add some delay to the mission start, or make the plane fly for a while so the auto-eject doesn't happen right away when the mission starts. If it gets hard to time the drop exactly at the desired zone, you could consider not using auto-eject at all - letting players/leader decide when to jump. We did often so in Flashpoint games, and was no problem at all.