01-07-2011, 11:56 PM
Well the skill of the AI units canbe set in DAC on several points.
Primary in the DAC_Config_Creator.sqf
Awhile the AI_Addon can be edited for further changes.
The DAC_Behaviour.sqf contains the generell skill setting
Nevertheless i totally forgot about the events function FatTony mentioned.
A good hint, maybe the old value used by the first zeus_aI can be integrated here.
And here was actually my question.
How deal Skill from the server config deal with the skill from the mission.
Zandhaas sias it will be mixxed in some kind.
Do u know more exact how they deal together?
I also asked in the BIS Forum, and actually each smartass having an idea posts into a thread to get his postcount pushed....noone answered so far on my question there.
http://forums.bistudio.com/showthread.php?t=112898
To the missionitself...after i today
[bouncer mode on]
updated my pc with a ssd and HD5870[bouncer mode off], i made the unit count on the battlefield dependant to the player count.Means 4 Players default. Each player more increases the unit count by 10%,each player less will decrease the unit count by 10%.
That way it keeps playable for each number of players.
Further more i added the revive possibilty to each medic only.
The revive is configurable to a certain degree in the params, aswell the DAC unit skill
Primary in the DAC_Config_Creator.sqf
Code:
DAC_AI_Level = 3
DAC_AI_AddOn = 1
Awhile the AI_Addon can be edited for further changes.
The DAC_Behaviour.sqf contains the generell skill setting
Code:
_setSkill  = [0.2,0.6];
Nevertheless i totally forgot about the events function FatTony mentioned.
A good hint, maybe the old value used by the first zeus_aI can be integrated here.
And here was actually my question.
How deal Skill from the server config deal with the skill from the mission.
Zandhaas sias it will be mixxed in some kind.
Do u know more exact how they deal together?
I also asked in the BIS Forum, and actually each smartass having an idea posts into a thread to get his postcount pushed....noone answered so far on my question there.
http://forums.bistudio.com/showthread.php?t=112898
To the missionitself...after i today
[bouncer mode on]
updated my pc with a ssd and HD5870[bouncer mode off], i made the unit count on the battlefield dependant to the player count.Means 4 Players default. Each player more increases the unit count by 10%,each player less will decrease the unit count by 10%.
That way it keeps playable for each number of players.
Further more i added the revive possibilty to each medic only.
The revive is configurable to a certain degree in the params, aswell the DAC unit skill