01-03-2011, 07:50 PM
Hi,
There are several considerations that can support the use of weapon and ammunition selection in a mission.
My missions can generally be carried out with the default loadouts for a squad, provided the entire unit is filled out completely. However when playing a mission with less players than the full complement of playable slots, it is possible that additional special equipment (for instance satchels) needs to be available to allow a smaller group to accomplish mission objectives. Removing the selection could render missions (near) impossible to complete for a smaller group of players.
Another reason for including a selection is to cater for players not having the DLC and offering them a chance to exchange a weapon with blurred sights for one that uses a default optic. While ACOG, Eotech and Aimpoint can be used with the BAF Lite version, the SUSAT equipped L85A2 or the BAF sniper rifles require the full version to be effective.
A final motivation to add a weapon selection is to give players the opportunity to adapt their armament to particular tactics, e.g. go for a silenced or loud approach when playing as Special Forces, or to have optics suited for either long range or close quarter battle. The latter is not entirely unrealistic, the US Army for instance making both CQB (Aimpoint) and ranged optics (ACOG) available to combat infantrymen to suit different missions such soldiers may have to undertake.
To kill the time during the briefing players are encouraged to read the provided notes or study the terrain on which the missions are to take place. It has not been unknown for players in coops to have no clue about the objectives to be achieved or the conditions to be faced. The briefing text has been typed for a reason, and required information may be spread among the different types of notes.
Regards,
Sander
There are several considerations that can support the use of weapon and ammunition selection in a mission.
My missions can generally be carried out with the default loadouts for a squad, provided the entire unit is filled out completely. However when playing a mission with less players than the full complement of playable slots, it is possible that additional special equipment (for instance satchels) needs to be available to allow a smaller group to accomplish mission objectives. Removing the selection could render missions (near) impossible to complete for a smaller group of players.
Another reason for including a selection is to cater for players not having the DLC and offering them a chance to exchange a weapon with blurred sights for one that uses a default optic. While ACOG, Eotech and Aimpoint can be used with the BAF Lite version, the SUSAT equipped L85A2 or the BAF sniper rifles require the full version to be effective.
A final motivation to add a weapon selection is to give players the opportunity to adapt their armament to particular tactics, e.g. go for a silenced or loud approach when playing as Special Forces, or to have optics suited for either long range or close quarter battle. The latter is not entirely unrealistic, the US Army for instance making both CQB (Aimpoint) and ranged optics (ACOG) available to combat infantrymen to suit different missions such soldiers may have to undertake.
To kill the time during the briefing players are encouraged to read the provided notes or study the terrain on which the missions are to take place. It has not been unknown for players in coops to have no clue about the objectives to be achieved or the conditions to be faced. The briefing text has been typed for a reason, and required information may be spread among the different types of notes.
Regards,
Sander