08-27-2011, 09:49 PM
Running away from injured TM is not an option, at least not at CiA
Firing from APCs is useful as suppressing fire, and when APC stands still it will give cover from small arms fire (even if you make a bigger target for rockets). Dropping nades from chopper is nice way to clear LZ or lay smoke screen. That's not useless IMPV.
No offense Var, but why do we need a full underwater world, when the game mess up on shore? To cover up faults? THAT'S not the way to do it, I bet BIS manage to introduce a lot more bugs than they ever manage to fix.
And there's still no problem firing ATs prone in real life (personally done it with M72 (OFP LAW parent) and CG),
To summarize, there is a lot more to do with the sim than just give a gfx-boost. As jäger points out; AA2 maps sux. It seems to be a "wanna-be" DNA-clone between an ordinary map and Google Earth which messed up in the test tube.
I might be cocky now, but AA3 is not an option for me yet (judged by previews).
Firing from APCs is useful as suppressing fire, and when APC stands still it will give cover from small arms fire (even if you make a bigger target for rockets). Dropping nades from chopper is nice way to clear LZ or lay smoke screen. That's not useless IMPV.
No offense Var, but why do we need a full underwater world, when the game mess up on shore? To cover up faults? THAT'S not the way to do it, I bet BIS manage to introduce a lot more bugs than they ever manage to fix.
And there's still no problem firing ATs prone in real life (personally done it with M72 (OFP LAW parent) and CG),
To summarize, there is a lot more to do with the sim than just give a gfx-boost. As jäger points out; AA2 maps sux. It seems to be a "wanna-be" DNA-clone between an ordinary map and Google Earth which messed up in the test tube.
I might be cocky now, but AA3 is not an option for me yet (judged by previews).
I'm Norwegian, what's your excuse?