hi,
Technically I have nothing to say the mission works well (good fps, objectives working, end when complete, no scripting error...). IMHO, only spectacte script and proper mission name in the editor intel are lacking.
- Overall, I found the mission too easy.
- I like the limited weapons in the mission it increase pressure and increase a lot the feeling to be abandonned by our country.
- Good job for the atmosphere (light, time of day, fog level...).
- I like the low number of enemies, maybe make few of them really deadly so players will have to think twice before attacking them if it's not necessary. We are in enemy territory after all.
- Due to little number of enemies a big randomness (I mean a big bunch of different AI scenario) should be implemented (urban parol script or UPSMON or even ACM module with low probability setting would be perfect) or the replayability will be very low. People will know where AIs are, even if they're at 2-3 random position. and it will become very easy.
- Maybe make the AA site more fortified (fences, bunkers...) and harder to conquier.
- For the chopper extraction, I suggest to populate the US airport with some AA and some choppers hunting us if we are detected would be nice. Like that, players will have to study the best way to get out of here without being detected, only good/smart pilot can do it (flying very low, be able to launch counter measures very fast...).
Usually for their first mission people have tendency to make a world war mission with a ton of feature but you avoided this trap and you designed a good mission who works well, good job for that. Looking forward to play your next mission.
cya.
Nikiller.
Technically I have nothing to say the mission works well (good fps, objectives working, end when complete, no scripting error...). IMHO, only spectacte script and proper mission name in the editor intel are lacking.
- Overall, I found the mission too easy.
- I like the limited weapons in the mission it increase pressure and increase a lot the feeling to be abandonned by our country.
- Good job for the atmosphere (light, time of day, fog level...).
- I like the low number of enemies, maybe make few of them really deadly so players will have to think twice before attacking them if it's not necessary. We are in enemy territory after all.
- Due to little number of enemies a big randomness (I mean a big bunch of different AI scenario) should be implemented (urban parol script or UPSMON or even ACM module with low probability setting would be perfect) or the replayability will be very low. People will know where AIs are, even if they're at 2-3 random position. and it will become very easy.
- Maybe make the AA site more fortified (fences, bunkers...) and harder to conquier.
- For the chopper extraction, I suggest to populate the US airport with some AA and some choppers hunting us if we are detected would be nice. Like that, players will have to study the best way to get out of here without being detected, only good/smart pilot can do it (flying very low, be able to launch counter measures very fast...).
Usually for their first mission people have tendency to make a world war mission with a ton of feature but you avoided this trap and you designed a good mission who works well, good job for that. Looking forward to play your next mission.
cya.
Nikiller.
what the fuck?