I agree, the re-play value is very low - even when playing the 2nd time it felt very predictable. Even though I placed many units probability of presence to 50-75 percent.
With the enemy skill level, I wanted to keep it semi-low (~25 percent), because most of the enemies have only iron-sights and in example at the AA site the enemies see through the tall grass easily and appear to have unhuman senses. If I set the guys guarding AA skill low, and others higher, the skilled guys might move by themself from the next objective. It gets messed up?
I had already added surprise at the south airport for version 1.2. And there's a enemy chopper buzzing around which might be present or might not.
Thanks Nik for your valuable feedback!
With the enemy skill level, I wanted to keep it semi-low (~25 percent), because most of the enemies have only iron-sights and in example at the AA site the enemies see through the tall grass easily and appear to have unhuman senses. If I set the guys guarding AA skill low, and others higher, the skilled guys might move by themself from the next objective. It gets messed up?
I had already added surprise at the south airport for version 1.2. And there's a enemy chopper buzzing around which might be present or might not.
Thanks Nik for your valuable feedback!