Osku, this is an excellent mission. I enjoyed both times we played it. I liked the atmosphere, the multiple challenges, and the lack of sufficient ammo. Our battle for the AA hill on the first try was nothing lesss than epic. Quick and close range shoot-out with the AA crew (never killed before that many enemies using only a silenced makarov), and then the fight against their counter attack was intense and thrilling.
I liked the first, more darker version actually, but both were great. I wouldn't limit the number of players but since the mission could use a difficulty boost, some more enemies could be better.
I wanted to ask too- how can a group of ai's told to protect a defined area and prevented from leaving that area to fight far enemies?
I liked the first, more darker version actually, but both were great. I wouldn't limit the number of players but since the mission could use a difficulty boost, some more enemies could be better.
I wanted to ask too- how can a group of ai's told to protect a defined area and prevented from leaving that area to fight far enemies?
The fewer men, the greater share of honor