Hi !
Im currently working on a simple but effective spawn system.
The basic idea behind this is that all you have to do to populate a specific area with defending & patroling squads, vehicles and even air units is to place one single trigger.
The script will spawn the units at logical locations already defined by BIS.
You will be able to choose the chance (randomness) for spawning and also the max. amount of units.
And, of course you can choose the faction which should spawn.Â
There will be a "intensity" setting from 1 to 3:
1 is low intensity combat, only small and light armed enemy squads and vehicles
2 is mediunm intensity combat, medium size groups with heavy weapons. Also IFV's and helicopters.
3 is heavy intensity combat, big groups, special units & snipers + tanks and attack planes.
If you have any ideas what else i should or could include then just tell me your ideas !
I will soon release a "alpha version" of the script so you can test it.
Im currently working on a simple but effective spawn system.
The basic idea behind this is that all you have to do to populate a specific area with defending & patroling squads, vehicles and even air units is to place one single trigger.
The script will spawn the units at logical locations already defined by BIS.
You will be able to choose the chance (randomness) for spawning and also the max. amount of units.
And, of course you can choose the faction which should spawn.Â
There will be a "intensity" setting from 1 to 3:
1 is low intensity combat, only small and light armed enemy squads and vehicles
2 is mediunm intensity combat, medium size groups with heavy weapons. Also IFV's and helicopters.
3 is heavy intensity combat, big groups, special units & snipers + tanks and attack planes.
If you have any ideas what else i should or could include then just tell me your ideas !
I will soon release a "alpha version" of the script so you can test it.