I seem to have managed to break the overlay and it's not loading anymore!
All I recall doing is increasing the fade time from 50ms to 100ms but TS3 may have updated recently as well.
I've still got the profile Arma2OA.exe set to Enforce Loading, Enable Direct3D 9. The default profile is set to Disable Loading. I guess I should try changing that and see if it's overwriting the A2OA profile for some reason.
EDIT: Yep, using default works so for some reason something's changed to stop the ARMA2OA.EXE profile working.
Default profile in the config looks like this (when enabled)
whilst the ARMA2OA.EXE profile looks like this
I note this is missing "d3d9.enable=true" but that seems to be by design as if I untick "Enable Direct3D 9" it adds "d3d9.enable=false" but removes this if I re-enable it. I even tried adding the true setting manually but it didn't help.
I guessed that maybe the game profiles only list the settings that differ from Default, so unticked Direct3D 9 for that and set it back to disabled but that didn't make any difference. Then I completely deleted the ARMA2OA profile from the plugin settings, closed it and reopened and it had recreated it with the extra line
still doesn't load with A2OA though. I guess I'll just use the default profile enabled for now ???
EDIT2: Nope, that's not working for me now either!!
All I recall doing is increasing the fade time from 50ms to 100ms but TS3 may have updated recently as well.
I've still got the profile Arma2OA.exe set to Enforce Loading, Enable Direct3D 9. The default profile is set to Disable Loading. I guess I should try changing that and see if it's overwriting the A2OA profile for some reason.
EDIT: Yep, using default works so for some reason something's changed to stop the ARMA2OA.EXE profile working.
Default profile in the config looks like this (when enabled)
Code:
[default]
videorecording.codec.params=
videorecording.codec.name=
overlay.display.fontfile=arial.ttf
overlay.display.fontcolor.talking=FFFF007F
overlay.popup.fontsize=12
overlay.display.fontsize=12
overlay.display.backgroundcolor=FF000000
overlay.display.fontcolor.silent=FFFFAA00
overlay.display.fontcolor.channel=FF00AA00
x64.enable=false
popup.initialization.backgroundcolor=
overlay.display.fadeouttime=500
overlay.initialization.height=300
overlay.initialization.mode=minimal
dll.disable_loading=false
d3d8.enable=false
d3d10.enable=false
opengl.enable=false
d3d9.enable=true
d3d11.enable=false
dll.force_loading=true
whilst the ARMA2OA.EXE profile looks like this
Code:
[ARMA2OA.EXE]
overlay.initialization.width=192
overlay.initialization.xpos=500
overlay.initialization.ypos=3
overlay.display.fontcolor.silent=80F2C700
overlay.display.fontcolor.channel=FF999900
overlay.initialization.height=180
overlay.display.fadeouttime=100
overlay.display.window.opacity=1
dll.disable_loading=false
I note this is missing "d3d9.enable=true" but that seems to be by design as if I untick "Enable Direct3D 9" it adds "d3d9.enable=false" but removes this if I re-enable it. I even tried adding the true setting manually but it didn't help.
I guessed that maybe the game profiles only list the settings that differ from Default, so unticked Direct3D 9 for that and set it back to disabled but that didn't make any difference. Then I completely deleted the ARMA2OA profile from the plugin settings, closed it and reopened and it had recreated it with the extra line
Code:
[ARMA2OA.EXE]
overlay.initialization.width=192
overlay.initialization.xpos=500
overlay.initialization.ypos=3
overlay.display.fontcolor.silent=80F2C700
overlay.display.fontcolor.channel=FF999900
overlay.initialization.height=180
overlay.display.fadeouttime=100
overlay.display.window.opacity=1
dll.disable_loading=false
d3d9.enable=true
still doesn't load with A2OA though. I guess I'll just use the default profile enabled for now ???
EDIT2: Nope, that's not working for me now either!!