04-05-2013, 04:07 PM
(This post was last modified: 04-05-2013, 11:28 PM by Anthropoid.)
(04-04-2013, 10:30 PM)WCG link Wrote: (To be honest, I don't even know how the "ordinary use" of Teamspeak is supposed to work in a game. I've used the communication controls in Arma III, though I'm very new at that. But I guess I don't understand how Teamspeak differs from that or what it adds to the game.)
TeamSpeak is one example of a Internet based communications application that seems to be primarily focused on user by gamers. The application is free but maintaining a TS server address involves a fee if I recall correctly (which means that the CiA server is costing these guys a certain amount per month). There are several other applications that function quite similarly (e.g., Ventrillo or Mumble).
The primary function of these applications seems to be for gaming, whereas something like Skype seems to be targeted toward non-gamers seeking to do Internet based communications.
Basically, you create an account, log in to a TeamSpeak address (which will often require a password to prevent malicious visitors or even bots) and then at that address there will often be a number of sub-directories or "channels" in which you can move around. For example, the CiA TS server has Alpha, Bravo, Charlie, Delta, AFK and KIA "channels." When you are in a channel with other users, if they have their headset or speakers on, they will be able to hear you when you transmit via your mic and vice versa. Transmitting can be accomplished with voice activation (which these guys ask us not to do) or via a "push-to-talk" key (PTT). The PTT key can be setup in the setup wizard or in the Options-Settings (or something like that). I use the lower left hand Windows key myself, but if you have a gaming mouse using the thumb button might be wise.
Players in a gaming session will all run TeamSpeak, log in to the server, and then run TeamSpeak while playing the game, and use it to communicate (instead of the in-game voice functions) during gameplay. Many PVP and coop gamer communities seem to follow this convention, and it seems to be because many in-game voice functions are crappy. Also for some games that are server based games where servers sometimes go down (e.g., EVE Online) having a communications application running through a server that is separate from the gaming server means that if one or more players lose their gaming server connection they may well still retain their communications connection. In EVE Online this is often used for the "old log-offsky trick" in which a large group of players position themselves for an ambush or surprise attack, and then logoff, leading the enemy to believe that the threat is gone because all the opponent players have logged off. Meanwhile one or two observers remain online and provide a cue for the group to log on en masse and unleash the surprise attack ;D
Quote:How does a 'whisper' differ from the ordinary use of Teamspeak?
As far as I can tell, the difference is this:
Your push to talk key will cause you to address ONLY those users who are in the same sub-channel on the server as you. For example if you are in Alpha Channel, and hit your PTT key then you will only transmit to the other users in Alpha Channel.
If you have your Whisper groups setup to transmit to ALL the sub-channels, then when you hit your whisper key you will transmit to All those subgroups.
This is useful for team and squad members to communicate between teams/squads and coordinate actions between groups that otherwise do not need to be confused by the communications pertinent to other teams/squads.
There is no greater joy than to conquer your enemies and drive them before you. To take away their possessions and ride their horses. To see the faces of those they held dear bedewed with tears, and to clasp their wives and daughters in your arms.