05-23-2013, 07:50 AM
(05-22-2013, 05:56 PM)doveman link Wrote:Mk4 HUD or Blakeace's PradarLet's make mk4 included and have the guys who'd like the names under the command bar (leaders mostly) add Pradar manually. Will that work?
- if I put both of these in the Six profile, then they'll be Required mods and both forced enabled, so perhaps it would be best to leave them both out and give instructions on how to add the one of the users choice in PwS/Six Updater. Alternatively we could have one in the profile and thus forced enabled, leaving it up to the user if they want to add the other as well.
(05-22-2013, 05:56 PM)doveman link Wrote:NamalskCan we add a mod to our choosing to six updater? If so, why not just make a "CiAÂ addons" folder and put all the stuff we need in there after we have eliminated all the duplicates and selected the right files?
- on Six, I believe this is split into @namalsk and @NC, with the former being 704MB and the latter 126MB. I note you're going to publish the required PBOs from this but if they include all or most of those in @NC, it would make sense to just add that mod in the Six profile.
(05-22-2013, 05:56 PM)doveman link Wrote:RHS Russian Army (Remove rhs_ui.pbo or else you'll get duplicated menu)Yeah, I doubt it will get updated soon. And if it will we will notify all players to remove the rhs_ui.pbo again.
- this one is a little tricky as if any files are modified/deleted, then PwS/SixUpdater will notice and repair it by replacing the files from it's rsync backup folder, although perhaps only if the user manually chooses to "Diagnose" the mod. I don't know if it's likely to get updated in the future, but if so we'll have to advise users to keep an eye out for any updates and remove the rhs_ui.pbo again after it completes.
(05-22-2013, 05:56 PM)doveman link Wrote:TrintyOk, we will have that installed manually in the meantime.
- doesn't appear to be on Six at the moment but I've asked about this and whether it can be added, so fingers crossed.
(05-22-2013, 05:56 PM)doveman link Wrote:I didn't see CBA in the list, so is that not going to be used or is it just assumed that everyone has this enabled already? I've never really got my head round which mods need this to work or not, so maybe it's just ACE that needs it.CBA is required and added to the list now. I simply forgot to mention it before.
How can we handle the beta CBA and the regular CBA?
(05-22-2013, 05:56 PM)doveman link Wrote:Is the IP:port for the server the same on Tues/Sun (CWR2) and Thursdays (ACE) i.e. 77.74.193.124:2202Same IP and port for all CiA Arma 2 and Arma 3 servers. Teamspeak is on the same IP but on a different port.
Thanks a lot this doveman, much appreciated.
The fewer men, the greater share of honor