05-23-2013, 01:10 PM
(05-23-2013, 07:50 AM)Variable link Wrote:Let's make mk4 included and have the guys who'd like the names under the command bar (leaders mostly) add Pradar manually. Will that work?
Yeah, that sounds sensible. There's no problem with players adding mods of their own choosing, like Pradar.
Quote:Can we add a mod to our choosing to six updater? If so, why not just make a "CiAÂ addons" folder and put all the stuff we need in there after we have eliminated all the duplicates and selected the right files?
We can't add a mod to the six network as such. What we'd have to do is use a Custom Repo, which needs to be hosted on our own server and players would download any custom mods from there, although that's a bit more complicated to setup. I generally dislike having custom versions of standard mods, as it means players end up having to download and store twice as much data (for example, if they already have @namalsk and @NC installed and then have to download and store a version of these files with maybe one or two removed in @servercia) so if it doesn't cause problems having the entire mod enabled, it will probably be best just to use the standard @namalsk and/or @NC from Six (which many people might already have installed anyway). Certainly in the future if we want to look at requiring the use of one or two files from certain mods, such as slx or trueuser, it makes sense to make a custom mod to include just those files which we can look at setting up a Custom Repo for or just make available to download as a zip from the website.
Anyway, if you have a list of files needed from namalsk, I'll have a look and see if we can minimise the downloads.
Quote:Yeah, I doubt it will get updated soon. And if it will we will notify all players to remove the rhs_ui.pbo again.
OK.
Quote:Ok, we will have that installed manually in the meantime.
Regarding Trinity, I note there's two versions, one which includes some cwr2 files http://www.armaholic.com/page.php?id=19643 and a stand-alone version which doesn't but which requires CWR2 http://www.armaholic.com/page.php?id=19644 . As we're using cwr2 anyway, it would seem to make sense to use the stand-alone version to reduce the amount of data to download and avoid storing duplicate files and ensure that the latest cwr2 files are always used. However, this would mean we'd need to have cwr2 enabled to use Trinity and I'm not sure if this would cause problems on test nights when we normally have ACE enabled and CWR2 disabled. I'm not sure what the conflict is between CWR2 and ACE and obviously using the version of Trinity which includes some CWR2 files would mean those are enabled when using Trinity anyway, so maybe we need to just remove Trinity from the test night mod-list?
Quote:CBA is required and added to the list now. I simply forgot to mention it before.
How can we handle the beta CBA and the regular CBA?
Six Updater/PwS automatically manage that, enabling @cba_co when the beta is enabled and the separate @cba_oa, etc when it isn't.
Quote:Same IP and port for all CiA Arma 2 and Arma 3 servers. Teamspeak is on the same IP but on a different port.
OK, thanks.