01-19-2014, 04:14 PM
Hey Variable,
I've made some minor adjustments to the profiles, mainly removed @NC as that's been merged with @Namalsk now, shortened the profile names so that they fit better in PwS and most importantly, unlocked them so that people can customise them by adding other mods. The Required mods are still locked but the Optional/Recommended ones (JSRS, Blastcore, sthud, etc) default to unticked and need to be enabled if the player wants to use them.
If you could get the server updated with the files in the attached zip, that'd be great. Note I've changed cia-test-ACE.yml to just cia-ACE.yml, so best to just delete all the existing files in the six folder on the server before uploading the attached ones. I'll update the instructions at http://ciahome.net/forum/index.php?topic=2873.0 once that's done.
I know we don't really use the ACE profile at the moment as we're playing ArmA3 on Thursday but we might as well keep it ready in case we do want to. It's probably about time I made an ArmA3 profile though, if you could let me know what mods you want to be Required and Recommended. These are the ones I can think of:
Required:
@CBA_A3
@A3MP
@task_force_radio
@mk4
@FHQ_CommandBar (these two aren't on Six but as long as they're manually installed to these folders, the profile will ensure they're loaded. Note I had to rename the latter from @FHQ_CommandBarLabel as it wasn't loading, maybe some length restriction in PwS but I'll test again to see if that's been fixed and if not, report it and ask if it can be)
Recommended (as with the ArmA2 profiles, these will default to disabled, leaving it to the player to decide which they wish to enable)
@BaBe_midTex
@Blastcore_A3
@compassfix
@JSRS2
@sthud_a3
@FHQ_Accessories
@IanSky_Scope_Mod
@lsg_nvg
@mrb_a3_voicestop
@VTS_WeaponResting
We could consider @TMR but as it converts some AT weapons into single-shot disposables, which can make it impossible to complete some missions which expect us to have several rockets, we'd either need to tell users to delete tmr_disposable.pbo or make sure we only play missions that are compatible with this change.
I also recommend you consider this mod, which removes the unrealistic damage penalty from suppressed weapons, as a required mod so that everyone gets this fix http://forums.bistudio.com/showthread.ph...lencer-Fix
I've made some minor adjustments to the profiles, mainly removed @NC as that's been merged with @Namalsk now, shortened the profile names so that they fit better in PwS and most importantly, unlocked them so that people can customise them by adding other mods. The Required mods are still locked but the Optional/Recommended ones (JSRS, Blastcore, sthud, etc) default to unticked and need to be enabled if the player wants to use them.
If you could get the server updated with the files in the attached zip, that'd be great. Note I've changed cia-test-ACE.yml to just cia-ACE.yml, so best to just delete all the existing files in the six folder on the server before uploading the attached ones. I'll update the instructions at http://ciahome.net/forum/index.php?topic=2873.0 once that's done.
I know we don't really use the ACE profile at the moment as we're playing ArmA3 on Thursday but we might as well keep it ready in case we do want to. It's probably about time I made an ArmA3 profile though, if you could let me know what mods you want to be Required and Recommended. These are the ones I can think of:
Required:
@CBA_A3
@A3MP
@task_force_radio
@mk4
@FHQ_CommandBar (these two aren't on Six but as long as they're manually installed to these folders, the profile will ensure they're loaded. Note I had to rename the latter from @FHQ_CommandBarLabel as it wasn't loading, maybe some length restriction in PwS but I'll test again to see if that's been fixed and if not, report it and ask if it can be)
Recommended (as with the ArmA2 profiles, these will default to disabled, leaving it to the player to decide which they wish to enable)
@BaBe_midTex
@Blastcore_A3
@compassfix
@JSRS2
@sthud_a3
@FHQ_Accessories
@IanSky_Scope_Mod
@lsg_nvg
@mrb_a3_voicestop
@VTS_WeaponResting
We could consider @TMR but as it converts some AT weapons into single-shot disposables, which can make it impossible to complete some missions which expect us to have several rockets, we'd either need to tell users to delete tmr_disposable.pbo or make sure we only play missions that are compatible with this change.
I also recommend you consider this mod, which removes the unrealistic damage penalty from suppressed weapons, as a required mod so that everyone gets this fix http://forums.bistudio.com/showthread.ph...lencer-Fix