What's up with some mission makers turning their missions from no respawn/revive to respawn/revive missions. At least keep a no respawn revive version also in the package?
Example... Black Sheep http://forums.bistudio.com/showthread.ph...&p=2367958
v1.4
Added BTC Revive script (need a medkit to revive).
Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently).
Added FHQ TaskTracker to help persistence of tasks.
Added a trigger to start the countdown of the pilot departure (Read the briefing for more details).
Added and re-balanced units to make the mission more fun.
Added more vehicles to the airport.
Fixed a few bugs regarding waypoints paths.
Well I guess you can always request for a no-revive/respawn version and most mission makers will comply if you do so. There were others I've seen back in ARMA 2 as well, but I don't remember the names.
http://forums.bistudio.com/showthread.ph...ND-Get-Out! (another one that added revive >_< that's the one I was looking for.)
Example... Black Sheep http://forums.bistudio.com/showthread.ph...&p=2367958
v1.4
Added BTC Revive script (need a medkit to revive).
Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently).
Added FHQ TaskTracker to help persistence of tasks.
Added a trigger to start the countdown of the pilot departure (Read the briefing for more details).
Added and re-balanced units to make the mission more fun.
Added more vehicles to the airport.
Fixed a few bugs regarding waypoints paths.
Well I guess you can always request for a no-revive/respawn version and most mission makers will comply if you do so. There were others I've seen back in ARMA 2 as well, but I don't remember the names.
http://forums.bistudio.com/showthread.ph...ND-Get-Out! (another one that added revive >_< that's the one I was looking for.)