I decide to start on my first ARMA 3 mission (I'll take some time on off here and there since I'm in school now yet I still want to make missions here and there once I find some time).
I'm thinking about making a Rainbow Six style mission (the first one right now a terrorist hunt like kill everyone) and seeing how this will work out. I'll be using Zorilya Garrison script to improve the AI CQB and have them walk around the inside of a building and taking positions there. I used Lynx75 Object Positioning System ( http://forums.bistudio.com/showthread.ph...ing-System ) to manually place some buildings around Stratis Airfield (and I removed some of the original buildings around there while I was at it.
So how I'm going to do this is after I placed the buildings, I'll place the enemy AI inside the buildings and they'll take positions there.
Now for loadouts is where I'll need some opinions. I'm not doing briefing loadout or ammobox loadout, but I'll use addactions instead. Hopefully I avoid the gun porn (but there shall be optional addon guns you can enable FHQ M4 for example) though I'm not so sure about optics porn. I was thinking of player choosing their gun via addaction. For example, if a player chooses a weapon that uses 5.56 mm (autofill with 8 mags), 6.5 mm (autofill 6 mags), 7.62 (autofill 4 mags), 9mm (autofill 10 mags). After that player chooses their ordinance (6 grenades OR 3 grenades & 3 flashbangs OR 6 flashbangs <flash bang must be enable in parameters and addons must be present if so>) (I don't know if I should add smokes as an option too or not but it'd be CQB). What'd you guys think about that?
After that I was thinking of the optics. I'm not going to include all the optics (sniper optics, TWS optics, other long range optics etc) since its CQB. I'm wondering if I should include the ACOG sights for use on default or no. I will include the Holosights and ACO on default, but I don't know whether I should include ACOG too or not.
Maybe I'll include the other optics in a box somewhere for certain missions, depending on situation, but most likely for defaults, no. Opinions anyone?
EDIT: For default guns right now on the options.... I have these...
Kaitiba (6.5)
MK20 (5.56)
MXC (6.5) (I didn't include regular MX and only choose MXC since its a shorter variant to avoid multiple MX-es)
SDAR (5.56)
TRG20 (5.56) (I didn't include TRG21 since it seems like a longer barrel variant)
Vermin SMG (9 mm)
Scorpian SMG (9 mm)
MK18 (7.62)
No MGs. No Sniper Rifles (I guess the MK18 is a marksman rifle but it was the only 7.62).
I'm thinking about making a Rainbow Six style mission (the first one right now a terrorist hunt like kill everyone) and seeing how this will work out. I'll be using Zorilya Garrison script to improve the AI CQB and have them walk around the inside of a building and taking positions there. I used Lynx75 Object Positioning System ( http://forums.bistudio.com/showthread.ph...ing-System ) to manually place some buildings around Stratis Airfield (and I removed some of the original buildings around there while I was at it.
So how I'm going to do this is after I placed the buildings, I'll place the enemy AI inside the buildings and they'll take positions there.
Now for loadouts is where I'll need some opinions. I'm not doing briefing loadout or ammobox loadout, but I'll use addactions instead. Hopefully I avoid the gun porn (but there shall be optional addon guns you can enable FHQ M4 for example) though I'm not so sure about optics porn. I was thinking of player choosing their gun via addaction. For example, if a player chooses a weapon that uses 5.56 mm (autofill with 8 mags), 6.5 mm (autofill 6 mags), 7.62 (autofill 4 mags), 9mm (autofill 10 mags). After that player chooses their ordinance (6 grenades OR 3 grenades & 3 flashbangs OR 6 flashbangs <flash bang must be enable in parameters and addons must be present if so>) (I don't know if I should add smokes as an option too or not but it'd be CQB). What'd you guys think about that?
After that I was thinking of the optics. I'm not going to include all the optics (sniper optics, TWS optics, other long range optics etc) since its CQB. I'm wondering if I should include the ACOG sights for use on default or no. I will include the Holosights and ACO on default, but I don't know whether I should include ACOG too or not.
Maybe I'll include the other optics in a box somewhere for certain missions, depending on situation, but most likely for defaults, no. Opinions anyone?
EDIT: For default guns right now on the options.... I have these...
Kaitiba (6.5)
MK20 (5.56)
MXC (6.5) (I didn't include regular MX and only choose MXC since its a shorter variant to avoid multiple MX-es)
SDAR (5.56)
TRG20 (5.56) (I didn't include TRG21 since it seems like a longer barrel variant)
Vermin SMG (9 mm)
Scorpian SMG (9 mm)
MK18 (7.62)
No MGs. No Sniper Rifles (I guess the MK18 is a marksman rifle but it was the only 7.62).