10-02-2013, 10:50 PM
The destroy city function also has a problem: It will not be the same destruction on all machines. The server will see different destruction from the clients. This leads to walls being blown away on the server where AI can walk through, but on the client, they just walk through the (intact) wall.
I reported this bug ages ago, but they never fixed it
I reported this bug ages ago, but they never fixed it