First of all I don't know shit about scripting but shouldn't the bleedout time be linked to the amount of damage the player has?
Minor wounds should obviously have a longer bleedout time than major wounds. The amount of damage the player has should decide the true bleedout time. Not knowing exactly how injured you are and how long you'll survive makes it interesting.
The maximum pot of bleedout time should therefor be linked to the actual bleedout you've had.
*whatever Phantom said...
Minor wounds should obviously have a longer bleedout time than major wounds. The amount of damage the player has should decide the true bleedout time. Not knowing exactly how injured you are and how long you'll survive makes it interesting.
The maximum pot of bleedout time should therefor be linked to the actual bleedout you've had.
*whatever Phantom said...
The man who runs may fight again.