01-14-2014, 03:59 AM
Moving my comments here on Variable's request:
Good mission, the tank part was going well, but I think a few things contributed to it being overly frustrating and extremely difficult to complete:
1) Sheer number of enemies. A Phantom classic, having about 75% more enemies than are needed.  There were something like six manned artillery cannons on that hill, along with two tanks, 2-3 M113s, and at least one Shilka. Not to mention that 95% of the enemy infantry were carrying AT. I know the tanks have buffed armor, but when you're getting hit from all sides by a dozen ATs at once, it hardly matters.
2) Repair/rearm truck weirdness. If we had access to all available repair vehicles, it would have made the mission a lot better. Instead we got stuck in situations where it was time-prohibitive to go all the way back and recover the ONE repair truck we could actually move, or where the tank slides down the hill due to damage and the repair truck is just up the hill, but is locked. The one ammo station didn't even seem to work, despite much trying by Misha and rundll.exe.
3) Number of objectives. Seriously, it was a lot over a huge area of the map. That can be fine, but coupled with the limited repair/rearm capabilities and the massive amount of enemies, it just doesn't seem feasible to complete it given the resources we had.
So I guess my constructive criticism boils down to, tone down the enemy count a bit, make repair/rearm vehicles usable (or all vehicles for that matter), and maybe tone down the objectives, though if the first two suggestions are taken then it might be fine. We did roll through at least half of the objectives in a decent amount of time, though I think the whole mission would have probably taken at least 2 hours to complete.
Good mission, the tank part was going well, but I think a few things contributed to it being overly frustrating and extremely difficult to complete:
1) Sheer number of enemies. A Phantom classic, having about 75% more enemies than are needed.  There were something like six manned artillery cannons on that hill, along with two tanks, 2-3 M113s, and at least one Shilka. Not to mention that 95% of the enemy infantry were carrying AT. I know the tanks have buffed armor, but when you're getting hit from all sides by a dozen ATs at once, it hardly matters.
2) Repair/rearm truck weirdness. If we had access to all available repair vehicles, it would have made the mission a lot better. Instead we got stuck in situations where it was time-prohibitive to go all the way back and recover the ONE repair truck we could actually move, or where the tank slides down the hill due to damage and the repair truck is just up the hill, but is locked. The one ammo station didn't even seem to work, despite much trying by Misha and rundll.exe.
3) Number of objectives. Seriously, it was a lot over a huge area of the map. That can be fine, but coupled with the limited repair/rearm capabilities and the massive amount of enemies, it just doesn't seem feasible to complete it given the resources we had.
So I guess my constructive criticism boils down to, tone down the enemy count a bit, make repair/rearm vehicles usable (or all vehicles for that matter), and maybe tone down the objectives, though if the first two suggestions are taken then it might be fine. We did roll through at least half of the objectives in a decent amount of time, though I think the whole mission would have probably taken at least 2 hours to complete.