I think we might just have a winner.......
-A3-Wounding-System
Features:
fully AI compatible
fully MP and JIP compatible
compatible with missions designed for usage of headless client
setup file to change some parameters if needed
injury state without being realy death
compatible for missions without repsawn
drag and drop injury units
change the damage tolerance of your units
optical bleeding effects
very low usage of network traffic
unconcious units are able to roll on their jelly (press "forward") and empty their magazine
if a unconcious unit start shooting again the enemys will fight him too (until he died)
unconcious units arent able to walk, trowh grenades, reload, ...
a player who starts the healing process can abort the healing by pressing "backward" if needed (maybee under fire)
markers show injury units on the map
3D icons show injury units ingame within a circle of 30 metres
progress of healing is visualized (progess bar)
diffrent states of health after a unit becomes first aid (depends on healer role and equipment... FAK's & Medikits)
a critical hit (direct headshot or heavy explosions) kill a unit immediately if realisitic-mode is enabled
deadcam dialog implemented
a famous quote about war displayed during geadcam dialog
-A3-Wounding-System
Features:
fully AI compatible
fully MP and JIP compatible
compatible with missions designed for usage of headless client
setup file to change some parameters if needed
injury state without being realy death
compatible for missions without repsawn
drag and drop injury units
change the damage tolerance of your units
optical bleeding effects
very low usage of network traffic
unconcious units are able to roll on their jelly (press "forward") and empty their magazine
if a unconcious unit start shooting again the enemys will fight him too (until he died)
unconcious units arent able to walk, trowh grenades, reload, ...
a player who starts the healing process can abort the healing by pressing "backward" if needed (maybee under fire)
markers show injury units on the map
3D icons show injury units ingame within a circle of 30 metres
progress of healing is visualized (progess bar)
diffrent states of health after a unit becomes first aid (depends on healer role and equipment... FAK's & Medikits)
a critical hit (direct headshot or heavy explosions) kill a unit immediately if realisitic-mode is enabled
deadcam dialog implemented
a famous quote about war displayed during geadcam dialog
How People Treat Me Is Their Path, How I Respond Is Mine...