08-04-2014, 12:59 PM
That mission is fucking awesome Varanon! I loved it.
First, I recommend reducing the player count to six, three on each sub. The mission is long and some roles take long to be active and some roles can be combined. I suggest the following on each sub:
Leader - sub driver.
Periscope operator - demolition expert.
UAV operator.
HOWEVER. I suggest issuing UAV terminals to all players to avoid any issues with people not sure how to operate the UAV and players dying (can't complete the mission without a terminal and if I guy gets shot in the water while dived you can't retrieve his equipment.
The mission could also use some stationary divers at the ship itself.
Several bugs were encountered:
First, I recommend reducing the player count to six, three on each sub. The mission is long and some roles take long to be active and some roles can be combined. I suggest the following on each sub:
Leader - sub driver.
Periscope operator - demolition expert.
UAV operator.
HOWEVER. I suggest issuing UAV terminals to all players to avoid any issues with people not sure how to operate the UAV and players dying (can't complete the mission without a terminal and if I guy gets shot in the water while dived you can't retrieve his equipment.
The mission could also use some stationary divers at the ship itself.
Several bugs were encountered:
- Our demo expert couldn't disable the mines. The diver role that could do that is a bit confusing, it might be the other dude, the engineer maybe?
- We had multiple instances of the message "we are in the AO..." throughout the mission
- The friendly nuclear sub at the end was multiplied (check my steam screenshots).
The fewer men, the greater share of honor