06-30-2014, 11:43 AM
(06-30-2014, 01:12 AM)Phantom link Wrote: Ah 2-4 hours for me when I did frosty, but if I try something like that in Arma 3, it would probably take me bits longer due to customizing custom loadouts and such. That would take some extra time. I haven't spend too long to make a long missions due to time shortages at time. The one last ones that took me time was Zaros Conspiracy mission since I was experimenting with how stealth goes and I haven't had the results I wanted in the past.
Actually, this mission contains custom loadouts for almost all roles
I had tried to find out what exactly is it that makes mission development (at least for me) draw out. I realized that it is a big part polish. I hate unpolished missions, so I spend a considerable amount of time on it.
What I mean with that is things like
- Full briefing.
- Full tasks, which includes failing all incomplete tasks at the end. The debriefing screen should have a complete run-down
- Radio messages. I never use sideChat. I use kbTell, and the system we've come up with works with AI and players alike.
- Individual overview picture
- more or less fitting quote at the beginning
Now, there isn't much of that which I can cut. What I did with this mission is cut back on Radio messages. They're only two-liners (one side says something, the other confirms) which are much easier to do than the usual stuff I have (six or seven ping-pong messages).
I suppose experience also counts for something.
But I found that if I focus more on the mission itself, it becomes faster to develop. I don't know how else to explain it.
I don't need luck, I have ammo.