04-17-2015, 01:45 PM
I dunno, I kinda liked it based on the fact that I recognized it's supposed to be PvP mayhem, I disliked the intel area markers and the intel carrier being shown on HUD at start but the alternative is to look for a guy hiding in one of the 1000 buildings in Kavala. Kinda reminded me of GTAIV multiplayer.
I'd like to have the revive as a module, it's basically farooq's revive script with some HUD cosmetics but better than nothing for simple missions (as long as you can configure it).
I prefer that either everyone has access to scopes or no one, otherwise its that one sniper guy that has all the fun with kills.
I think a main base only respawn would have been better, respawning on squad mates is great if you like to play on a non-stop tempo but in our case the squadmate respawn resulted in fighting each other around the same street for 10-15 minutes at the end since as long as one guy survived, you could clear the area.
Do we wanna try more TvT? I did also experiment with making A3 respawn/pvp missions, I guess something kinda like CoD2/CS/Insurgency no-respawn TvT or longer respawn timer/less spawn options would be our cup of tea.
I'd like to have the revive as a module, it's basically farooq's revive script with some HUD cosmetics but better than nothing for simple missions (as long as you can configure it).
I prefer that either everyone has access to scopes or no one, otherwise its that one sniper guy that has all the fun with kills.
I think a main base only respawn would have been better, respawning on squad mates is great if you like to play on a non-stop tempo but in our case the squadmate respawn resulted in fighting each other around the same street for 10-15 minutes at the end since as long as one guy survived, you could clear the area.
Do we wanna try more TvT? I did also experiment with making A3 respawn/pvp missions, I guess something kinda like CoD2/CS/Insurgency no-respawn TvT or longer respawn timer/less spawn options would be our cup of tea.