05-17-2015, 12:27 PM
(05-17-2015, 11:54 AM)Watchmen link Wrote:Is it? sorry but it seems to work for me. What is the proper code then
{_x setSpeaker "NoVoice";} forEach playableUnits;
I wouldn't set it for all units, since being able to hear the AI should out orders is a way to detect their presence.
I don't need luck, I have ammo.