(06-22-2015, 12:02 PM)Alwarren link Wrote: It's not only about the ratio, it's also about the EPSM (Enemy per Square Meter). In this mission, there are a lot of enemies just squeezed into a small area, and basically all of them can fire on us at once. We should lose that, otherwise there is not an ounce of realism left. Enemies need to be put into perspective, the raw numbers don'T tell the whole story.Good idea alwareen, i tried to avoid exactly what you said but i misjudged the area of that small strip of land. As variable said what i *tried to do in this mission was add more heavy gunners and marksmen but it turns out that still wasnt enough. I think a mortar of even a HMG car would have made the odds too much in blufor's favor and made the mission a breeze. Though what do you think about adding more autoriflemen before adding static weapons or a mortar unit.
If i may add, I think a good rule of thumb is that enemy units will start engaging you from 300m since that is roughly afaik where bullet damage begins to significantly drop off. Anyway, i should have learned my lesson, the factory defence mission should be more balanced.
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food