01-09-2016, 04:10 PM
(This post was last modified: 01-09-2016, 05:53 PM by Lightspeed.)
Agreed, I don't think the Hollywood "leave me behind" is very realistic.
So in response to whether they were dead, I setdamage 1 to p4 in the extraction trigger. It showed only 3 left in the team. 3 of us boarded the chopper and the chopper did not extract.
Update:
Just tested it again twice on my mission and your test mission (killing player with bullets instead of setdamage to 1) and it worked so all good thanks.
New Update:
Damn - now I just increased number of units to 12 and all with 'FHQ_playerGroup = group this;' in the init lines of the units. As soon as the units hit the extract marker, the chopper spawns but before it can pick up the units it says mission complete.
Help please!
So in response to whether they were dead, I setdamage 1 to p4 in the extraction trigger. It showed only 3 left in the team. 3 of us boarded the chopper and the chopper did not extract.
Update:
Just tested it again twice on my mission and your test mission (killing player with bullets instead of setdamage to 1) and it worked so all good thanks.
New Update:
Damn - now I just increased number of units to 12 and all with 'FHQ_playerGroup = group this;' in the init lines of the units. As soon as the units hit the extract marker, the chopper spawns but before it can pick up the units it says mission complete.
Help please!